One method of directly rendering a three-dimensional volume of scalar data is to project each cell in a volume onto the screen. Rasterizing a volume cell is more complex than rasterizing a polygon. A method is presented that approximates tetrahedral volume cells with hardware renderable transparent triangles. This method produces results which are visually similar to more exact methods for scalar volume rendering, but is faster and has smaller memory requirements. The method is best suited for display of smoothly-changing data
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
In the area of volume visualization the cell projection technique is used widely to display unstruct...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
A hardware polygon rendering pipeline can be used with hardware compositing to volume render arbitra...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
This paper describes a volume rendering system for unstructured data, especially finite element data...
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mat...
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mat...
Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed...
Figure 1. Our novel point-based volume rendering technique is faster than the current state of the a...
Volume rendering is one of the key technique to display data from diverse application fields like me...
Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedra...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
In the area of volume visualization the cell projection technique is used widely to display unstruct...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
A hardware polygon rendering pipeline can be used with hardware compositing to volume render arbitra...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
This paper describes a volume rendering system for unstructured data, especially finite element data...
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mat...
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mat...
Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed...
Figure 1. Our novel point-based volume rendering technique is faster than the current state of the a...
Volume rendering is one of the key technique to display data from diverse application fields like me...
Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedra...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
Volumetric textures are often used to increase the visual complexity of an object without increasing...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
In the area of volume visualization the cell projection technique is used widely to display unstruct...
Volumetric textures are often used to increase the visual complexity of an object without increasing...