AbstractÐWe present a novel technique for texture mapping on arbitrary surfaces with minimal distortions by preserving the local and global structure of the texture. The recent introduction of the fast marching method on triangulated surfaces made it possible to compute a geodesic distance map from a given surface point in O…n lg n † operations, where n is the number of triangles that represent the surface. We use this method to design a surface flattening approach based on multidimensional scaling (MDS). MDS is a family of methods that map a set of points into a finite dimensional flat (Euclidean) domain, where the only given data is the corresponding distances between every pair of points. The MDS mapping yields minimal changes of the dis...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We present a method that deforms an image plane to visually meet the shape and pose of a manifold s...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
Abstract — We present a novel technique for texture mapping on arbitrary surfaces with minimal disto...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental prob...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
©2000 IEEE. Personal use of this material is permitted. However, permission to reprint/republish thi...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Abstract. In this paper, we propose fast and accurate algorithms to remesh and flatten a genus-0 tri...
This article introduces new techniques for non-distorted texture mapping on complex triangulated mes...
Multidimensional scaling (MDS) is a family of methods that embed a given set of points into a simple...
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all mesh...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We present a method that deforms an image plane to visually meet the shape and pose of a manifold s...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
Abstract — We present a novel technique for texture mapping on arbitrary surfaces with minimal disto...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
[[abstract]]Texture mapping is a common technique in computer graphics used to render realistic imag...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental prob...
Texture mapping algorithms use mesh parameterization meth-ods to find an optimal map for the vertice...
©2000 IEEE. Personal use of this material is permitted. However, permission to reprint/republish thi...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Abstract. In this paper, we propose fast and accurate algorithms to remesh and flatten a genus-0 tri...
This article introduces new techniques for non-distorted texture mapping on complex triangulated mes...
Multidimensional scaling (MDS) is a family of methods that embed a given set of points into a simple...
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all mesh...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We present a method that deforms an image plane to visually meet the shape and pose of a manifold s...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...