Abstract – The underlying artificial intelligence of computer games is constantly in need of improvement to meet the everincreasing demands of game players. This paper discusses how intelligent agents and fuzzy logic can help increase the quality and amount of a computer game’s most important element: interaction. The applications of fuzzy logic in behavior design are illustrated in detail through implementation of an arcade-style game
Abstract—In order to stimulate the development and research in computer Go, several Taiwanese Go pla...
An agent is generally defined as an entity capable of perceiving its environment and accomplishing a...
This paper describes a simulation model for analyzing artificial emotion injected to design the game...
Shoot em’ up game is the sub-genre of action game. Action game is attractive because the game play u...
The video game industry is a very active economic sector focusing on the design and development of e...
This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller ...
This paper examines possible applications of fuzzy logic on the field of artificial intelligence in ...
As the graphics race subsides and gamers grow weary of predictable and deterministic game characters...
: This paper shows how games can be played that involve natural language, learning, and evolutionary...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Nowadays, many commercial computer games on the market have employed some AI techniques especially o...
This thesis deals with creating a computer game in which robots are fighting in the arena. The users...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
Effective and efficient strategic decision making is the backbone for the success of a business orga...
Abstract—In order to stimulate the development and research in computer Go, several Taiwanese Go pla...
An agent is generally defined as an entity capable of perceiving its environment and accomplishing a...
This paper describes a simulation model for analyzing artificial emotion injected to design the game...
Shoot em’ up game is the sub-genre of action game. Action game is attractive because the game play u...
The video game industry is a very active economic sector focusing on the design and development of e...
This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller ...
This paper examines possible applications of fuzzy logic on the field of artificial intelligence in ...
As the graphics race subsides and gamers grow weary of predictable and deterministic game characters...
: This paper shows how games can be played that involve natural language, learning, and evolutionary...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Nowadays, many commercial computer games on the market have employed some AI techniques especially o...
This thesis deals with creating a computer game in which robots are fighting in the arena. The users...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
Effective and efficient strategic decision making is the backbone for the success of a business orga...
Abstract—In order to stimulate the development and research in computer Go, several Taiwanese Go pla...
An agent is generally defined as an entity capable of perceiving its environment and accomplishing a...
This paper describes a simulation model for analyzing artificial emotion injected to design the game...