This paper describes a simulation model for analyzing artificial emotion injected to design the game characters. Most of the game storyboard is interactive in nature and the virtual characters of the game are equipped with an individual personality and dynamic emotion value which is similar to real life emotion and behavior. The uncertainty in real expression, mood and behavior is also exhibited in game paradigm and this is focused in the present paper through a fuzzy logic based agent and storyboard. Subsequently, a pheromone distribution or labeling is presented mimicking the behavior of social insects
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
In recent years, emotional computing has found an important application do-main in the field of inte...
The video game industry is a very active economic sector focusing on the design and development of e...
Video games are one of the most significative applications of the artificial intelligence. Ranging f...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Non-player characters, or agents, in video games have not advanced at the same pace as computer grap...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant n...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Abstract: One important issue in gaming design is to let the player’s opponents appear as humanlike ...
FantasyA is a computer game where two characters face each other in a duel where emotions are used a...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
In recent years, emotional computing has found an important application do-main in the field of inte...
The video game industry is a very active economic sector focusing on the design and development of e...
Video games are one of the most significative applications of the artificial intelligence. Ranging f...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Non-player characters, or agents, in video games have not advanced at the same pace as computer grap...
In this paper, we consider emotion as a factor in the decision-making process and actions taken by a...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant n...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Abstract: One important issue in gaming design is to let the player’s opponents appear as humanlike ...
FantasyA is a computer game where two characters face each other in a duel where emotions are used a...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
In recent years, emotional computing has found an important application do-main in the field of inte...