A very common debugging technique is cyclic debugging. Here the programmer repeats the execution of the application and slowly zooms in on the part where he thinks an error may occur. Paramount to this scheme is tha
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
abstract: Debugging is a hard task. Debugging multi-threaded applications with their inherit non-det...
Deterministic replay can help to understand the cause of a failing execution of a multi-threaded pro...
Abstract — Multithreading makes it hard to use cyclic de-bugging techniques, due to the non-determin...
Checkpointing and replaying is an attractive technique that has been used widely at the operating/ru...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
AbstractDeterministic replay can help to understand the cause of a failing execution of a multi-thre...
We present a collection of tools, DrDebug, that greatly advances the state-of-the-art of cyclic, int...
In the area of debugging parallel executions, record and replay is a technique that allows determini...
Abstract. Alongside the rise of multiprocessor machines, the concurrent programming model has grown ...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
abstract: Debugging is a hard task. Debugging multi-threaded applications with their inherit non-det...
Deterministic replay can help to understand the cause of a failing execution of a multi-threaded pro...
Abstract — Multithreading makes it hard to use cyclic de-bugging techniques, due to the non-determin...
Checkpointing and replaying is an attractive technique that has been used widely at the operating/ru...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
AbstractDeterministic replay can help to understand the cause of a failing execution of a multi-thre...
We present a collection of tools, DrDebug, that greatly advances the state-of-the-art of cyclic, int...
In the area of debugging parallel executions, record and replay is a technique that allows determini...
Abstract. Alongside the rise of multiprocessor machines, the concurrent programming model has grown ...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
During debugging, a developer must repeatedly and manu-ally reproduce faulty behaviors in order to i...
Reproducing a failure is the first and most important step in debugging because it enables us to und...