We present an evaluation of different AI search paradigms applied to a natural planning problem. The problem we investigate is a particular card game for one player called Black Hole. For paradigms such as SAT and Constraint Programming, the game has the particular advantage that all solutions are the same length. We show that a general version of Black Hole is NP-complete. Then we report on the application of a number of AI paradigms to the problem, namely Planning, Constraint Programming, SAT, Mixed-Integer Programming and a specialised solver. An important feature of Black Hole is the presence of symmetries which arise during the search process. We show that tackling these can improve search dramatically, as can caching states that occur...
The research field of Artificial General Intelligence (AGI) is concerned with the creation of adapti...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
This thesis explores limitations of heuristic search planning, and presents techniques to overcome t...
We present an evaluation of different AI search paradigms applied to a natural planning problem. The...
We propose card games for one player as a valuable domain for studying search problems. They are a n...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Search is an important topic in many areas of AI. Search problems often result in an immense number ...
We consider algorithms that maximize a global function G in a distributed manner, using a different ...
Solving AI planning problems by transformation into (normal) logic programs and computing answer set...
The 8-puzzle is a classic problem in the real world. It involves swapping a tile's position with an ...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Iterated Width is a simple search algorithm that assumes that states can be characterized in terms o...
Artificial Intelligence is an exciting field to research. Artificial Intelligence itself is a broad ...
Heuristic search algorithms are widely used in both AI planning and the decoding of sequences from d...
Artificial intelligence in games serves as an excellent platform for facilitating collaborative rese...
The research field of Artificial General Intelligence (AGI) is concerned with the creation of adapti...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
This thesis explores limitations of heuristic search planning, and presents techniques to overcome t...
We present an evaluation of different AI search paradigms applied to a natural planning problem. The...
We propose card games for one player as a valuable domain for studying search problems. They are a n...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Search is an important topic in many areas of AI. Search problems often result in an immense number ...
We consider algorithms that maximize a global function G in a distributed manner, using a different ...
Solving AI planning problems by transformation into (normal) logic programs and computing answer set...
The 8-puzzle is a classic problem in the real world. It involves swapping a tile's position with an ...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Iterated Width is a simple search algorithm that assumes that states can be characterized in terms o...
Artificial Intelligence is an exciting field to research. Artificial Intelligence itself is a broad ...
Heuristic search algorithms are widely used in both AI planning and the decoding of sequences from d...
Artificial intelligence in games serves as an excellent platform for facilitating collaborative rese...
The research field of Artificial General Intelligence (AGI) is concerned with the creation of adapti...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
This thesis explores limitations of heuristic search planning, and presents techniques to overcome t...