We present a method for maintaining biased search trees so as to support fast finger updates (i.e., updates in which one is given a pointer to the part of the tree being changed). We illustrate the power of such biased finger trees by showing how they can be used to derive an optimal O(n log n) algorithm for the 3-dimensional layers-of-maxima problem and also obtain an improved method for dynamic point location
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...
Given a set of point P is an element of R-2, we consider the well-known maxima problem, consisting o...
We study multi-finger binary search trees (BSTs), a far-reaching extension of the classical BST mode...
AbstractWe develop a new finger search tree with worst-case constant update time in the pointer mach...
We show how to support the finger search operation on degree-balanced search trees in a space-effici...
It is shown that the online binary search tree data structure GreedyASS performs asymptotically as w...
We show how to support he finger search operation on degree-balanced search trees in a space-efficie...
We consider the problem of implementing finger search trees on the pointer machine, {\it i.e.}, how ...
We present an O(n log n)-time algorithm to solve the three-dimensional layers-of-maxima problem. Thi...
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...
Abstract. We present an O(n log n)-time algorithm to solve the three-dimensional layers-of-maxima pr...
A static binary search tree where every search starts from where the previous one ends (lazy finger)...
A static binary search tree where every search starts from where the previous one ends (lazy finger)...
We present a new finger search tree with O(log log d) expected search time in the Random Access Mach...
Levcopolous and Overmars [L088] described a search tree in which the time to insert or delete a key ...
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...
Given a set of point P is an element of R-2, we consider the well-known maxima problem, consisting o...
We study multi-finger binary search trees (BSTs), a far-reaching extension of the classical BST mode...
AbstractWe develop a new finger search tree with worst-case constant update time in the pointer mach...
We show how to support the finger search operation on degree-balanced search trees in a space-effici...
It is shown that the online binary search tree data structure GreedyASS performs asymptotically as w...
We show how to support he finger search operation on degree-balanced search trees in a space-efficie...
We consider the problem of implementing finger search trees on the pointer machine, {\it i.e.}, how ...
We present an O(n log n)-time algorithm to solve the three-dimensional layers-of-maxima problem. Thi...
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...
Abstract. We present an O(n log n)-time algorithm to solve the three-dimensional layers-of-maxima pr...
A static binary search tree where every search starts from where the previous one ends (lazy finger)...
A static binary search tree where every search starts from where the previous one ends (lazy finger)...
We present a new finger search tree with O(log log d) expected search time in the Random Access Mach...
Levcopolous and Overmars [L088] described a search tree in which the time to insert or delete a key ...
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...
Given a set of point P is an element of R-2, we consider the well-known maxima problem, consisting o...
We study multi-finger binary search trees (BSTs), a far-reaching extension of the classical BST mode...