This paper presents an action scheme for dialogue management for natural language interfaces. The scheme guides a dialogue manager which directs the interface's dialogue with the user, communicates with the background system, and assists the interpretation and generation modules. The dialogue manager was designed on the basis of an investigation of empirical material collected in Wizard of Ozexperiments. The empirical investigations revealed that in dialogues with database systems users specify an object, or a set of objects, and ask for domain concept information, e.g. the value of a property of that object or set of objects. The interface responds by performing the appropriate action, e.g. providing the requested information or initi...
This paper reports our progress in building a mixed initiative, goal-oriented dialogue system for hu...
The development of a natural language dialogue system as an interface to a theater information datab...
Many natural language dialogue systems make use of `canned text' for output generation. This approac...
This paper describes a method for the development of dialogue managers for natural language interfac...
Natural language interfaces require dialogue models that allow for robust habitable and efficient in...
Users of natural language interfaces should conveniently be able to express the commands and queries...
The language used in an interaction between a human and a computer depends on the application as wel...
The management of man-computer dialogues involves policies, procedures, and methodologies that enabl...
This thesis presents an interactive system, the Dialogue Designing Dialogue System, that integrates...
Early stages in the development of interfaces involve the construction of models that aid interface ...
International audienceThis paper presents a novel approach to the personalization of natural languag...
One way to reduce the complexity of the speech recognition is to use syntactic, semantic and pragmat...
When participating in tutorial dialogues, human tutors freely refer to their own previous explanatio...
Habitability and robustness have been noted as important qualities of natural-language interfaces. I...
Habitability and robustness have been noted as important qualities of natural-language interfaces. I...
This paper reports our progress in building a mixed initiative, goal-oriented dialogue system for hu...
The development of a natural language dialogue system as an interface to a theater information datab...
Many natural language dialogue systems make use of `canned text' for output generation. This approac...
This paper describes a method for the development of dialogue managers for natural language interfac...
Natural language interfaces require dialogue models that allow for robust habitable and efficient in...
Users of natural language interfaces should conveniently be able to express the commands and queries...
The language used in an interaction between a human and a computer depends on the application as wel...
The management of man-computer dialogues involves policies, procedures, and methodologies that enabl...
This thesis presents an interactive system, the Dialogue Designing Dialogue System, that integrates...
Early stages in the development of interfaces involve the construction of models that aid interface ...
International audienceThis paper presents a novel approach to the personalization of natural languag...
One way to reduce the complexity of the speech recognition is to use syntactic, semantic and pragmat...
When participating in tutorial dialogues, human tutors freely refer to their own previous explanatio...
Habitability and robustness have been noted as important qualities of natural-language interfaces. I...
Habitability and robustness have been noted as important qualities of natural-language interfaces. I...
This paper reports our progress in building a mixed initiative, goal-oriented dialogue system for hu...
The development of a natural language dialogue system as an interface to a theater information datab...
Many natural language dialogue systems make use of `canned text' for output generation. This approac...