Many natural language dialogue systems make use of `canned text' for output generation. This approach may be su±cient for dialogues in restricted domains where system utterances are short and simple and use fixed expressions (e.g., slot filling dialogues in the ticket reservation or travel information domain); but for more sophisticated dialogues (e.g., tutoring dialogues) a more advanced generation method is required. In such dialogues, the system utterances should be produced in a context-sensitive fashion, for instance by pronominalising anaphoric references, and by using more or less elaborate wording depending on the state of the dialogue, the expertise of the user, etc. In the case of spoken dialogues, it is very useful if the natural...
Natural language interfaces require dialogue models that allow for robust habitable and efficient in...
Computer-based generation of natural language requires consideration of two different types of probl...
This paper describes a method for the development of dialogue managers for natural language interfac...
Title: Novel Methods for Natural Language Generation in Spoken Dialogue Systems Author: Ondřej Dušek...
Title: Novel Methods for Natural Language Generation in Spoken Dialogue Systems Author: Ondřej Dušek...
Generation of utterances in spoken dialogue systems often rely on simple, non-flexible methods such ...
Generation of utterances in spoken dialogue systems often rely on simple, non-flexible methods such ...
Due to the increasing presence of natural-language interfaces in our life, natural language process...
This paper describes how a language generation system that was originally designed for monologue gen...
The analysis of natural language in the context of keyboarddriven dialogue systems is the central is...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Abstract. This article discusses speech production in dialogue from the perspective of natural langu...
The analysis of natural language in the context of keyboard-driven dialogue systems is the central i...
Users of natural language interfaces should conveniently be able to express the commands and queries...
Natural language interfaces require dialogue models that allow for robust habitable and efficient in...
Computer-based generation of natural language requires consideration of two different types of probl...
This paper describes a method for the development of dialogue managers for natural language interfac...
Title: Novel Methods for Natural Language Generation in Spoken Dialogue Systems Author: Ondřej Dušek...
Title: Novel Methods for Natural Language Generation in Spoken Dialogue Systems Author: Ondřej Dušek...
Generation of utterances in spoken dialogue systems often rely on simple, non-flexible methods such ...
Generation of utterances in spoken dialogue systems often rely on simple, non-flexible methods such ...
Due to the increasing presence of natural-language interfaces in our life, natural language process...
This paper describes how a language generation system that was originally designed for monologue gen...
The analysis of natural language in the context of keyboarddriven dialogue systems is the central is...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Abstract. This article discusses speech production in dialogue from the perspective of natural langu...
The analysis of natural language in the context of keyboard-driven dialogue systems is the central i...
Users of natural language interfaces should conveniently be able to express the commands and queries...
Natural language interfaces require dialogue models that allow for robust habitable and efficient in...
Computer-based generation of natural language requires consideration of two different types of probl...
This paper describes a method for the development of dialogue managers for natural language interfac...