nd parallelism. In particular, we examine what it means to distribute functionality such as simulation, interaction detection and messaging in a virtual world, how to "scale up" such a world, and how to deal with communication delays. 2 Current Approaches to Distribution Current approaches to architectures for virtual world rely upon either a client-server architecture, or upon a static allocation of processes to processors, which communicate among each other along predetermined paths [4] [5] [12] [13]. These architectures pose two potential problems for scale-up: 1. Point to point models fall apart when object communication is many-to-many. That is, in a simulation with 100 independent but closely interacting entities a point-to...
We discuss virtual environments in the context of how to distribute network communications, views, d...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
Lack of bandwidth and network latency are known to be major impediments to achieving realism in dist...
Lack of bandwidth has been shown to be a major impediment to achieving realism in large scale virtua...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
We discuss virtual environments in the context of how to distribute network communications, views, d...
Distributed virtual environments, which simulate an actual physical or imaginary world on a network ...
This article describes the architecture and the network communication of a large-scale, networked vi...
We present a network software architecture for solving the problem of scaling large distributed simu...
Distributed virtual environments, which simulate an actual physical or imaginary world on a network ...
The current trends in high performance computing show that large machines with tens of thousands of ...
Research to date has tended to concentrate on bandwidth considerations to increase scalability in di...
Individual-based simulations are an important class of applications where a complex system is modele...
We discuss virtual environments in the context of how to distribute network communications, views, d...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
Lack of bandwidth and network latency are known to be major impediments to achieving realism in dist...
Lack of bandwidth has been shown to be a major impediment to achieving realism in large scale virtua...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
We discuss virtual environments in the context of how to distribute network communications, views, d...
Distributed virtual environments, which simulate an actual physical or imaginary world on a network ...
This article describes the architecture and the network communication of a large-scale, networked vi...
We present a network software architecture for solving the problem of scaling large distributed simu...
Distributed virtual environments, which simulate an actual physical or imaginary world on a network ...
The current trends in high performance computing show that large machines with tens of thousands of ...
Research to date has tended to concentrate on bandwidth considerations to increase scalability in di...
Individual-based simulations are an important class of applications where a complex system is modele...
We discuss virtual environments in the context of how to distribute network communications, views, d...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...