Lack of bandwidth has been shown to be a major impediment to achieving realism in large scale virtual worlds with many interacting entities. Recent projects that have addressed this problem have, for the most part, been tied to a single application domain, typically the development of realistic military simulations. This paper presents a brief overview of the techniques to achieve scale adopted by the object execution environment of the VOID shell, a virtual world development toolkit. Keywords Distributed Virtual Worlds, Object-Orientation, Event-Based Communication, Scale. INTRODUCTION Although a number of projects have considered support for multiuser, distributed interactive virtual worlds (VWS), most of the resulting systems have bee...
Collaborative Virtual Environments (CVE) are virtual reality spaces that enable participants to coll...
Abstract: Massively multiuser virtual environments (MMVEs) are becoming in-creasingly popular with m...
Massively Multiplayer Online Games are played by millions of people from around the world who play t...
Lack of bandwidth and network latency are known to be major impediments to achieving realism in dist...
nd parallelism. In particular, we examine what it means to distribute functionality such as simulati...
We present a network software architecture for solving the problem of scaling large distributed simu...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
One of the main issues in the research on Multi-user Distributed Virtual Reality Systems is the vir...
In this paper we present work undertaken by the Advanced Interfaces Group at the University of Manch...
As systems become large, they are developed by complex organizations, involving dozens of companies ...
This paper discusses the implementation of three types of network support based on distributed virtu...
Virtual worlds and massively multiplayer online games are becoming a useful tool for distributed tea...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
Collaborative Virtual Environments (CVE) are virtual reality spaces that enable participants to coll...
Abstract: Massively multiuser virtual environments (MMVEs) are becoming in-creasingly popular with m...
Massively Multiplayer Online Games are played by millions of people from around the world who play t...
Lack of bandwidth and network latency are known to be major impediments to achieving realism in dist...
nd parallelism. In particular, we examine what it means to distribute functionality such as simulati...
We present a network software architecture for solving the problem of scaling large distributed simu...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
One of the main issues in the research on Multi-user Distributed Virtual Reality Systems is the vir...
In this paper we present work undertaken by the Advanced Interfaces Group at the University of Manch...
As systems become large, they are developed by complex organizations, involving dozens of companies ...
This paper discusses the implementation of three types of network support based on distributed virtu...
Virtual worlds and massively multiplayer online games are becoming a useful tool for distributed tea...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
Collaborative Virtual Environments (CVE) are virtual reality spaces that enable participants to coll...
Abstract: Massively multiuser virtual environments (MMVEs) are becoming in-creasingly popular with m...
Massively Multiplayer Online Games are played by millions of people from around the world who play t...