. The coordination among a set of concurrent objects is commonly expressed through language specific synchronization mechanisms in the objects ' implementation. Unfortunately, such an approach makes it difficult to reuse these objects in applications with different coordination patterns. Moreover, the algorithms used for object coordination are inextricably linked to the original object implementation and cannot themselves be easily reused for the coordination of objects with different implementations. In this paper, we propose a model that promotes the reuse of both objects and coordination patterns. The model allows objects to synchronize their execution with events occurring in other objects (e.g. state changes and method invocation...
It is now recognized that object-oriented techniques are well suited to the design and implementatio...
Adopting the object-oriented paradigm for the development of large and complex software systems offe...
This paper describes a model for distributed multimedia applications and a specification language ba...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
Concurrency in object oriented languages seems natural. However well known problems arise when we tr...
We propose in this thesis the use of active objects and coordination models and languages for the sp...
Synchronization of concurrent activities is a major issue of concurrent object-oriented programming ...
This paper assesses the concept of synchronous objects, and shows that these objects make it possibl...
It is now recognized that object-oriented techniques are well suited to the design and implementatio...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
AbstractWe propose a family of models of coordination of distributed object systems representing dif...
This paper presents an Active Objects Model as an environment for the implementation and demonstrati...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
This paper describes the Active Object pattern, which decouples method execution from method invocat...
One important role for Ada programming is to aid engineering of concurrent and distributed software....
It is now recognized that object-oriented techniques are well suited to the design and implementatio...
Adopting the object-oriented paradigm for the development of large and complex software systems offe...
This paper describes a model for distributed multimedia applications and a specification language ba...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
Concurrency in object oriented languages seems natural. However well known problems arise when we tr...
We propose in this thesis the use of active objects and coordination models and languages for the sp...
Synchronization of concurrent activities is a major issue of concurrent object-oriented programming ...
This paper assesses the concept of synchronous objects, and shows that these objects make it possibl...
It is now recognized that object-oriented techniques are well suited to the design and implementatio...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
AbstractWe propose a family of models of coordination of distributed object systems representing dif...
This paper presents an Active Objects Model as an environment for the implementation and demonstrati...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
This paper describes the Active Object pattern, which decouples method execution from method invocat...
One important role for Ada programming is to aid engineering of concurrent and distributed software....
It is now recognized that object-oriented techniques are well suited to the design and implementatio...
Adopting the object-oriented paradigm for the development of large and complex software systems offe...
This paper describes a model for distributed multimedia applications and a specification language ba...