It is now recognized that object-oriented techniques are well suited to the design and implementation of multimedia applications. Objects may be used to encapsulate the great variety of hardware devices used in such applications and to abstract over the details of low level interfaces. Furthermore, complex media processing algorithms, such as compression/decompression, may be encapsulated within objects making them easier to reuse across applications. Real-time synchronization is also an essential aspect of multimedia which arises from the inherently temporal properties of media such as audio and video. In this paper, we propose a set of programming abstractions and an approach to address real-time synchronization requirements in an object-...
In this paper we explore an environment for "active media." The environment consists of a lower-leve...
This paper combines work done in the areas of Artificial Intelligence, Multimedia Systems and Coordi...
Recent advances in computer graphics and multimedia technologies have contributed to the development...
It is now recognized that object-oriented techniques are well suited to the design and implementatio...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
Composition and synchronisation are discussed within an object-oriented framework for programming mu...
The rapid advance in various technologies like communication networks, work-station and compression ...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
We propose the development of multimedia programming frameworks based on the declarative logic progr...
This paper presents an Active Objects Model as an environment for the implementation and demonstrati...
. We have defined an execution architecture for playing back synchronized multimedia documents. We s...
The problem of synchronization of multimedia objects is addressed within the framework of concurrent...
The problem of modelling and synchronisation of multimedia objects is addressed in the declarative l...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
This paper describes a model for distributed multimedia applications and a specification language ba...
In this paper we explore an environment for "active media." The environment consists of a lower-leve...
This paper combines work done in the areas of Artificial Intelligence, Multimedia Systems and Coordi...
Recent advances in computer graphics and multimedia technologies have contributed to the development...
It is now recognized that object-oriented techniques are well suited to the design and implementatio...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
Composition and synchronisation are discussed within an object-oriented framework for programming mu...
The rapid advance in various technologies like communication networks, work-station and compression ...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
We propose the development of multimedia programming frameworks based on the declarative logic progr...
This paper presents an Active Objects Model as an environment for the implementation and demonstrati...
. We have defined an execution architecture for playing back synchronized multimedia documents. We s...
The problem of synchronization of multimedia objects is addressed within the framework of concurrent...
The problem of modelling and synchronisation of multimedia objects is addressed in the declarative l...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
This paper describes a model for distributed multimedia applications and a specification language ba...
In this paper we explore an environment for "active media." The environment consists of a lower-leve...
This paper combines work done in the areas of Artificial Intelligence, Multimedia Systems and Coordi...
Recent advances in computer graphics and multimedia technologies have contributed to the development...