To handle the complexity of virtual reality (VR) applications it is desirable to use a high level language. Languages such as Lisp, Prolog and Smalltalk do not support concurrency, reactivity and real-time control which are vital for VR-applications. However the new concurrent constraint programming paradigm in general, and Oz in particular supports these requirements. Oz is designed to support multiple concurrent agents, which makes it extremely well-suited for VR-applications. We have therefore implementeda basic interface between Oz and a toolkit for building distributed VR applications, DIVE. Furthermore we developed a higher level layer for supporting agent abstractions. 1. introduction DIVE [ACHS93] (Distributed Interactive Virtual E...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
This dissertation reports research and development of a platform for Collaborative Virtual Environme...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
Introduction DIVE [ACHS93] (Distributed Interactive Virtual Environment) is a tool kit for building...
This article presents the Distributed Interactive Virtual Environment (DIVE) system, a software arch...
This article presents the Distributed Interactive Virtual Environment (DIVE) system, a software arch...
In this paper we present the DIVE system (Distributed Interactive Virtual Environment), an architect...
Much progress has been made in distributed computing in the areas of distribution structure, open co...
Much progress has been made in distributed computing in the areas of distribution structure, open co...
Networked Virtual Environments allows multiple users to interact in real-time even though those user...
Much progress has been made in distributed computing in the areas of distribution structure, open co...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
This paper describes a software architecture useful in creating new virtual reality interfaces acros...
One of the main issues in the research on Multi-user Distributed Virtual Reality Systems is the vir...
This dissertation reports research and development of a platform for Collaborative Virtual Environme...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
This dissertation reports research and development of a platform for Collaborative Virtual Environme...
Our world is now entering an age where the current understanding of telecommunications and graphics ...
Introduction DIVE [ACHS93] (Distributed Interactive Virtual Environment) is a tool kit for building...
This article presents the Distributed Interactive Virtual Environment (DIVE) system, a software arch...
This article presents the Distributed Interactive Virtual Environment (DIVE) system, a software arch...
In this paper we present the DIVE system (Distributed Interactive Virtual Environment), an architect...
Much progress has been made in distributed computing in the areas of distribution structure, open co...
Much progress has been made in distributed computing in the areas of distribution structure, open co...
Networked Virtual Environments allows multiple users to interact in real-time even though those user...
Much progress has been made in distributed computing in the areas of distribution structure, open co...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
This paper describes a software architecture useful in creating new virtual reality interfaces acros...
One of the main issues in the research on Multi-user Distributed Virtual Reality Systems is the vir...
This dissertation reports research and development of a platform for Collaborative Virtual Environme...
We derive a complete component framework for transforming standalone virtual reality (VR) applicatio...
This dissertation reports research and development of a platform for Collaborative Virtual Environme...
Our world is now entering an age where the current understanding of telecommunications and graphics ...