This paper describes a software architecture useful in creating new virtual reality interfaces across a clustered network of computers. The architecture takes advantage of a concept common to desktop application development, the event loop, and provides a method by which it can be shared effectively between nodes in a cluster. This method improves upon the common replication approach to cluster synchronization by creating a single, simple object to share, as well as by supporting node specialization in a generic cluster. The method is designed to be easily added to existing applications as well as speed the development of virtual reality interface prototypes. An example application is discussed to demonstrate the current capabilities and li...
The paper considers two design patterns enabling to extend automatically a virtual prototyping appli...
This paper exhibits the use of existing software bus technology in interconnecting Virtual-Reality E...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
In this paper, we present how FlowVR enables the development of modular and high performance VR appl...
International audienceIn this paper, we present how FlowVR enables the development of modular and hi...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
Abstract. This paper introduces FlowVR, a middleware dedicated to virtual reality applications distr...
Network architectures for collaborative virtual reality have traditionally been dominated by client-...
The paper considers two design patterns enabling to extend automatically a virtual prototyping appli...
This paper exhibits the use of existing software bus technology in interconnecting Virtual-Reality E...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
In this paper, we present how FlowVR enables the development of modular and high performance VR appl...
International audienceIn this paper, we present how FlowVR enables the development of modular and hi...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
Abstract. This paper introduces FlowVR, a middleware dedicated to virtual reality applications distr...
Network architectures for collaborative virtual reality have traditionally been dominated by client-...
The paper considers two design patterns enabling to extend automatically a virtual prototyping appli...
This paper exhibits the use of existing software bus technology in interconnecting Virtual-Reality E...
Current technologies for creating distributed simulations or virtual environments are too limited in...