A design pattern is a grouping of a small number of objects that is likely to be useful again and again. In multi-threaded software, it is a grouping of active and passive objects. A pattern language is a system of patterns organized in a structure that guides their application. This paper proposes a pattern language intended to capture the best practices in the architectural design of multi-threaded software. The language consists of a number of well-known patterns and is intended to be sufficient for a class of applications. It enforces a restrictive use of threads and an intuitive architecture based on concurrency in the problem domain
Software patterns provide reusable solutions to recurring design problems in a particular context. T...
Event-sequence modeling is a thread-architectural style for event-driven software. It bases the set ...
The development of concurrent object-oriented programs, from a software engineering perspective, mus...
Software designers rely on informal patterns, or idioms, to describe the architectures of their soft...
The concept of design patterns has been extensively studied and applied in the context of object-ori...
Since the publication of the Design Patterns book, a large number of design patterns have been ident...
The software architecture and the design pattern communities have overlapping interests. The softwar...
Design patterns are language-independent software-engineering techniques for solving recurring probl...
The notion of patterns has been used in many different disciplines, and the software industry is no ...
Software technologies like frameworks, APIs, or libraries are pieces of software that can be used to...
We are developing a pattern language to guide the programmer through the entire process of developin...
With the increased use of computers in every-day live, the demand for newer and better software is i...
Design patterns are language-independent software-engineering techniques for solving recurring probl...
The method of collecting and communicating design knowledge in the shape of design patterns is a pro...
Abstract. The use of patterns is a promising way of developing high-quality software in a systematic...
Software patterns provide reusable solutions to recurring design problems in a particular context. T...
Event-sequence modeling is a thread-architectural style for event-driven software. It bases the set ...
The development of concurrent object-oriented programs, from a software engineering perspective, mus...
Software designers rely on informal patterns, or idioms, to describe the architectures of their soft...
The concept of design patterns has been extensively studied and applied in the context of object-ori...
Since the publication of the Design Patterns book, a large number of design patterns have been ident...
The software architecture and the design pattern communities have overlapping interests. The softwar...
Design patterns are language-independent software-engineering techniques for solving recurring probl...
The notion of patterns has been used in many different disciplines, and the software industry is no ...
Software technologies like frameworks, APIs, or libraries are pieces of software that can be used to...
We are developing a pattern language to guide the programmer through the entire process of developin...
With the increased use of computers in every-day live, the demand for newer and better software is i...
Design patterns are language-independent software-engineering techniques for solving recurring probl...
The method of collecting and communicating design knowledge in the shape of design patterns is a pro...
Abstract. The use of patterns is a promising way of developing high-quality software in a systematic...
Software patterns provide reusable solutions to recurring design problems in a particular context. T...
Event-sequence modeling is a thread-architectural style for event-driven software. It bases the set ...
The development of concurrent object-oriented programs, from a software engineering perspective, mus...