This paper describes the implementation and performance evaluation of a 3D graphics library that can be readily linked with parallel applications to provide run-time visualization on large-scale message-passing parallel machines, such as Intel Paragon. The prototype implementation is currently fully operational, and is based on a public-domain OpenGL implementation Mesa, and a sort-last parallelization strategy. Through a detailed performance analysis, we show that the scalability of the current prototype is close to the theoretical limit for the given hardware architecture, and that further performance improvement on the same platform is unlikely to change the scalability characteristics, especially when the number of rendering processors ...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
Many simulations that are run on parallel computers can benefit from the use of parallel graphics li...
Abstract-As the performance-price ratio of a GPU becoming high, lots of systems may have more than o...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it i...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Applications which run on parallel sdpercomputers are often characterized by massive datasets. Conve...
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and c...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
Abstract — Continuing improvements in CPU and GPU performances as well as increasing multi-core proc...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
Project (M.S., Computer Science) -- California State University, Sacramento, 2011.The developments o...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
Many simulations that are run on parallel computers can benefit from the use of parallel graphics li...
Abstract-As the performance-price ratio of a GPU becoming high, lots of systems may have more than o...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it i...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Applications which run on parallel sdpercomputers are often characterized by massive datasets. Conve...
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and c...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
Abstract — Continuing improvements in CPU and GPU performances as well as increasing multi-core proc...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
Project (M.S., Computer Science) -- California State University, Sacramento, 2011.The developments o...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
Many simulations that are run on parallel computers can benefit from the use of parallel graphics li...
Abstract-As the performance-price ratio of a GPU becoming high, lots of systems may have more than o...