Animations express a sense of process and continuity that is difficult to convey through other techniques. Although interfaces can often benefit from animation, User Interface Management Systems (UIMSs) rarely provide the tools necessary to easily support complex, state-dependent application output, such as animations. Here we describe Player, an interface component that facilitates sequencing these animations. One difficulty of integrating animations into interactive systems is that animation scripts typically only work in very specific contexts. Care must be taken to establish the required context prior to executing an animation. Player employs a precondition and postcondition-based specification language, and automatically computes which...
Our approach to user interface animation involves simulating the interaction of a user with the inte...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
and store, and often fail to exploit the presence of the interface on the screen. Shneiderman [15] n...
We present the visual programming techniques used by the HandMove system, which creates animated sce...
Animation can be a very effective mechanism to convey information in visualization and user interfac...
havior; its smoothness corresponds to our perception of motion and changes in the real world. In a U...
We describe HandMove (Human ANimation by Direct Manipulation of Objects and Visual Elements), a hig...
Animation can be a very effective mechanism to convey information in visualization and user interfac...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
ions Scott E. Hudson John T. Stasko Graphics Visualization and Usability Center College of Computing...
Animation systems today use a variety of strategies for controlling activity. Some systems employ ke...
\u3cp\u3eGraphical User Interfaces used to be static, graphically representing one software state af...
Animation can be a very effective mechanism to convey information in visualization and user interfac...
Our approach to user interface animation involves simulating the interaction of a user with the inte...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
and store, and often fail to exploit the presence of the interface on the screen. Shneiderman [15] n...
We present the visual programming techniques used by the HandMove system, which creates animated sce...
Animation can be a very effective mechanism to convey information in visualization and user interfac...
havior; its smoothness corresponds to our perception of motion and changes in the real world. In a U...
We describe HandMove (Human ANimation by Direct Manipulation of Objects and Visual Elements), a hig...
Animation can be a very effective mechanism to convey information in visualization and user interfac...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
ions Scott E. Hudson John T. Stasko Graphics Visualization and Usability Center College of Computing...
Animation systems today use a variety of strategies for controlling activity. Some systems employ ke...
\u3cp\u3eGraphical User Interfaces used to be static, graphically representing one software state af...
Animation can be a very effective mechanism to convey information in visualization and user interfac...
Our approach to user interface animation involves simulating the interaction of a user with the inte...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
and store, and often fail to exploit the presence of the interface on the screen. Shneiderman [15] n...