Papadimitriou's approximation approach to the Euclidean shortest path (ESP) in 3-space is revisited. As this problem is NP-hard, his approach represents an important step towards practical algorithms. However, there are several gaps in the original description. Besides giving a complete treatment in the framework of bit complexity, we also improve on his subdivision method. Among the tools needed are root-separation bounds and non-trivial applications of Brent's complexity bounds on evaluation of elementary functions using floating point numbers. 1 Introduction The Euclidean shortest path (ESP) problem can be formulated as follows: given a collection of polyhedral obstacles in physical space S, and source and target points ...
We propose a n extremely simple approximation scheme for computing shortest paths on the surface of ...
AbstractWe propose an extremely simple approximation scheme for computing shortest paths on the surf...
This book reviews algorithms for the exact or approximate solution of shortest-path problems, with a...
We revisit the problem of computing shortest obstacle-avoid-ing paths among obstacles in three dimen...
We present the rst lower bounds for shortest path problems (in-cluding euclidean shortest path) in t...
This paper introduces the concept of precision-sensitive algorithms, in analogy to the well-known o...
We describe an efficient parallel solution for the problem of finding the shortest Euclidean path be...
We develop algorithms and data structures for the approx-imate Euclidean shortest path problem amid ...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
We give an algorithm to compute a (Euclidean) shortest path in a polygon with h holes and a total o...
Let p and q be two points inside a special type of cubic polytope Π. This paper provides a rubberban...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
Given a set P of h pairwise disjoint simple polygonal obstacles in R^2 defined with n vertices, we c...
We give an algorithm to compute a (Euclidean) shortest path in a polygon with h holes and a total of...
We consider the classic all-pairs-shortest-paths (APSP) problem in a three-dimensional environment w...
We propose a n extremely simple approximation scheme for computing shortest paths on the surface of ...
AbstractWe propose an extremely simple approximation scheme for computing shortest paths on the surf...
This book reviews algorithms for the exact or approximate solution of shortest-path problems, with a...
We revisit the problem of computing shortest obstacle-avoid-ing paths among obstacles in three dimen...
We present the rst lower bounds for shortest path problems (in-cluding euclidean shortest path) in t...
This paper introduces the concept of precision-sensitive algorithms, in analogy to the well-known o...
We describe an efficient parallel solution for the problem of finding the shortest Euclidean path be...
We develop algorithms and data structures for the approx-imate Euclidean shortest path problem amid ...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
We give an algorithm to compute a (Euclidean) shortest path in a polygon with h holes and a total o...
Let p and q be two points inside a special type of cubic polytope Π. This paper provides a rubberban...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
Given a set P of h pairwise disjoint simple polygonal obstacles in R^2 defined with n vertices, we c...
We give an algorithm to compute a (Euclidean) shortest path in a polygon with h holes and a total of...
We consider the classic all-pairs-shortest-paths (APSP) problem in a three-dimensional environment w...
We propose a n extremely simple approximation scheme for computing shortest paths on the surface of ...
AbstractWe propose an extremely simple approximation scheme for computing shortest paths on the surf...
This book reviews algorithms for the exact or approximate solution of shortest-path problems, with a...