This project goal was to determine the flexibility of an omnidirectional robot with a physical implementation of the video game pong. A robot was created to follow and catch a ball and could play against a human player. The challenge of the project was to create a stable system that could move in a straight path and catch the ball within a reasonable distance from the other player. A camera was used to implement an image recognition system that could determine the two-dimensional position of the ball and hard coded values for the size of the ball was used to simulate a three-dimensional position. Given these values, the robot was able to follow the ball and push the ball when close. For the omnidirectional system, socalled kiwi drive with t...