This article reports on a study of interfaces to long-lived digital humanities (DH) resources using an innovative combination of research methods from book history, interface design, and digital preservation and curation to investigate how interfaces to DH resources have changed over time. To do this, we used the Internet Archive’s Wayback machine to investigate the original presentation and all subsequent changes to the interfaces of a small sample of projects. The study addresses the following questions: What can we learn from a study of interfaces to DH material? How have interfaces to DH materials changed over the course of their existence? Do these changes affect the way the resource is used, and the way it conveys meaning? Should we p...
In The Infographic: A History of Data Graphics in News and Communications, Murray Dick offers a new ...
Book review of Histories and Historicities in Amazonia. Neil L. Whitehead, editor. Lincoln: Universi...
Our team received Level II Start Up funding to create a pilot of Metadata Games (MG), a software sys...
This thesis investigates tow key questions: firstly, how do two broad groups - academic, family and ...
The increasing volume of digital material available to the humanities creates clear potential for cr...
Hypertext poet Deena Larsen is worried about the potential loss of her digital poetry, but she has a...
This work of segmented creative nonfiction examines nostalgia as a force that can impact and aid the...
Based on searches in Academic Search Premier, ERIC, SCOPUS and ORIA the paper reviews a total of 55 ...
With the help of ethnographic material from Germany’s fastest shrinking city, I critically engage in...
Coming changes in the information environment, particularly the infosphere and immersive documents a...
With the digital availability of social data helping reshape ethnographic research and thus broadeni...
This essay describes and reflects on the integration of computational research skills into core (tha...
Performance in the digital age has undergone a radical shift in which a once ephemeral art form can ...
In Cultural Heritage Infrastructures in Digital Humanities, editors Agiatis Benardou, Erik Champion,...
The university and seminary’s work and workplaces evolve within emerging digital ecologies, such as ...
In The Infographic: A History of Data Graphics in News and Communications, Murray Dick offers a new ...
Book review of Histories and Historicities in Amazonia. Neil L. Whitehead, editor. Lincoln: Universi...
Our team received Level II Start Up funding to create a pilot of Metadata Games (MG), a software sys...
This thesis investigates tow key questions: firstly, how do two broad groups - academic, family and ...
The increasing volume of digital material available to the humanities creates clear potential for cr...
Hypertext poet Deena Larsen is worried about the potential loss of her digital poetry, but she has a...
This work of segmented creative nonfiction examines nostalgia as a force that can impact and aid the...
Based on searches in Academic Search Premier, ERIC, SCOPUS and ORIA the paper reviews a total of 55 ...
With the help of ethnographic material from Germany’s fastest shrinking city, I critically engage in...
Coming changes in the information environment, particularly the infosphere and immersive documents a...
With the digital availability of social data helping reshape ethnographic research and thus broadeni...
This essay describes and reflects on the integration of computational research skills into core (tha...
Performance in the digital age has undergone a radical shift in which a once ephemeral art form can ...
In Cultural Heritage Infrastructures in Digital Humanities, editors Agiatis Benardou, Erik Champion,...
The university and seminary’s work and workplaces evolve within emerging digital ecologies, such as ...
In The Infographic: A History of Data Graphics in News and Communications, Murray Dick offers a new ...
Book review of Histories and Historicities in Amazonia. Neil L. Whitehead, editor. Lincoln: Universi...
Our team received Level II Start Up funding to create a pilot of Metadata Games (MG), a software sys...