Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive technique for detecting between two configurations that focuses on accuracy always slows detection as compared to discrete collision detection (DCD). CCD algorithms focus on the motions toward objects regarding any interpolation as long as it can be detected before it can penetrate the object. While DCD requires backtracking after collision has been detected, CCD does not suffer the same problems as DCD. CCD also avoids the tunnelling problem that exists in DCD algorithms where penetration alwa...
Collision detection between several objects in a closed space is an interesting research topic in a...
International audienceWe present an interactive algorithm for continuous collision detection between...
For interactive simulations using a physics engine, a fixed time step is often necessary in order to...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
In these notes, we present an overview of some recent work on continuous collision detection methods...
Figure 1: Benchmark Lion: In this simulation, a spherical ball falls on top of a Chinese statue of a...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
International audienceCollision detection is an enabling technology for many virtual environments, g...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This paper presents a method for detecting collisions between objects under the hard real-time const...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
International audienceWe present a novel algorithm to perform continuous collision detection for art...
International audienceWe present a fast algorithm for continuous collision detection between a movin...
International audienceCollision detection is an enabling technology for many virtual environments, g...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
Collision detection between several objects in a closed space is an interesting research topic in a...
International audienceWe present an interactive algorithm for continuous collision detection between...
For interactive simulations using a physics engine, a fixed time step is often necessary in order to...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
In these notes, we present an overview of some recent work on continuous collision detection methods...
Figure 1: Benchmark Lion: In this simulation, a spherical ball falls on top of a Chinese statue of a...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
International audienceCollision detection is an enabling technology for many virtual environments, g...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This paper presents a method for detecting collisions between objects under the hard real-time const...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
International audienceWe present a novel algorithm to perform continuous collision detection for art...
International audienceWe present a fast algorithm for continuous collision detection between a movin...
International audienceCollision detection is an enabling technology for many virtual environments, g...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
Collision detection between several objects in a closed space is an interesting research topic in a...
International audienceWe present an interactive algorithm for continuous collision detection between...
For interactive simulations using a physics engine, a fixed time step is often necessary in order to...