Figure 1: Benchmark Lion: In this simulation, a spherical ball falls on top of a Chinese statue of a lion and the lion gradually breaks into a high number of colliding pieces. This model has 805K vertices and 1.6M triangles. In this scene with changing topologies, our novel collision detection algorithm based on a deforming filter increases the culling efficiency and reduces the number of elementary tests by 10x when compared to prior methods and improves the performance of the CCD algorithm by 4.1x. We present a novel culling algorithm that uses deforming non-penetration filters to improve the performance of continuous col-lision detection (CCD) algorithms. The underlying idea is to use a simple and effective filter that reduces both the n...
We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulat...
We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulat...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
We propose a novel efficient deforming filter culling method for continuous collision detection (CCD...
Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision...
In this paper, we present a novel fast Continuous Collision Detection (CCD) method using SIMD capaci...
Continuous collision detection (CCD) between deforming triangle mesh elements in 3D is a critical to...
We present a novel culling algorithm to perform fast and robust contin-uous collision detection betw...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
International audienceWe present a novel approach for fast collision detection between multiple defo...
International audienceWe present a novel algorithm to perform continuous collision detection for art...
Continuous collision detection techniques are applied extensively in the simulation of deformable su...
International audienceWe present a fast continuous collision detection (CCD) algorithm for articulat...
We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulat...
We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulat...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
We propose a novel efficient deforming filter culling method for continuous collision detection (CCD...
Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision...
In this paper, we present a novel fast Continuous Collision Detection (CCD) method using SIMD capaci...
Continuous collision detection (CCD) between deforming triangle mesh elements in 3D is a critical to...
We present a novel culling algorithm to perform fast and robust contin-uous collision detection betw...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
International audienceWe present a novel approach for fast collision detection between multiple defo...
International audienceWe present a novel algorithm to perform continuous collision detection for art...
Continuous collision detection techniques are applied extensively in the simulation of deformable su...
International audienceWe present a fast continuous collision detection (CCD) algorithm for articulat...
We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulat...
We present fast algorithms to perform accurate CCD queries between triangulated models. Our formulat...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...