We present a technique for blending multiple images of an object into a single, view-dependent texture map for that object. This technique can be used for image-based rendering, when the object is known, or for “painting” a view-dependent texture map of an object. The technique provides a structured mechanism for combing images at different resolutions, producing a mip-map like structure with the different levels constructed from different images. The user controls the camera angles for which a given image is valid. The technique is also suitable for use on an object that will be animated
Spiral texture mapping extends and combines two main categories of texture mapping approaches, namel...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping has wide and important applications in visualization and virtual reality. Surface te...
We present a technique for blending multiple images of an object into a single, view-dependent textu...
We present a system for painting how the appearance of an object changes under different lighting an...
We present a texturing approach for image-based modeling and rendering, where instead of using one (...
Projectively textured models are used in an increasingly large number of applicationsthat dynamicall...
An algorithm for the mapping of texture from multiple camera views onto a 3D model of a real object ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
Texture mapping is an important research topic in computer graphics. Traditional static texture-maps...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
International audienceThis work takes place in the context of an industrial project, which aims to d...
Decaling is an intuitive paradigm for texture mapping in an analogy of attaching stickers on an obje...
We introduce an encoding technique that supports efficient view-dependent image-based rendering appl...
Spiral texture mapping extends and combines two main categories of texture mapping approaches, namel...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping has wide and important applications in visualization and virtual reality. Surface te...
We present a technique for blending multiple images of an object into a single, view-dependent textu...
We present a system for painting how the appearance of an object changes under different lighting an...
We present a texturing approach for image-based modeling and rendering, where instead of using one (...
Projectively textured models are used in an increasingly large number of applicationsthat dynamicall...
An algorithm for the mapping of texture from multiple camera views onto a 3D model of a real object ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
Texture mapping is an important research topic in computer graphics. Traditional static texture-maps...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
International audienceThis work takes place in the context of an industrial project, which aims to d...
Decaling is an intuitive paradigm for texture mapping in an analogy of attaching stickers on an obje...
We introduce an encoding technique that supports efficient view-dependent image-based rendering appl...
Spiral texture mapping extends and combines two main categories of texture mapping approaches, namel...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Texture mapping has wide and important applications in visualization and virtual reality. Surface te...