Artificial Intelligence is an ill-defined term that can broadly refer to any kind of computer program that processes information. However, one unifying goal of such a poorly partitioned domain is the understanding of what may constitute intelligence through the construction of equivalent systems. It follows naturally that recent advances in various machine learning disciplines have caused a renewed interest in such topics. The main driver behind these advancements is a biologically inspired class of algorithms known generally as “deep learning”. The popularity of such systems have upended many expectations, notably the limitations of learning systems which have been classically understood to be weaker than manually designed expert systems. ...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is curren...
The main objective of this report is to highlight the application of artificial intelligence techniq...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
Strategy is a study on artificial intelligence, its main focus is on the development of game playing...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Abstract The advancement in game technology has served to enrich player’s gaming experience in a sub...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
Video games are complex simulation environments with many real-world properties that need to be addr...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is curren...
The main objective of this report is to highlight the application of artificial intelligence techniq...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
Strategy is a study on artificial intelligence, its main focus is on the development of game playing...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Abstract The advancement in game technology has served to enrich player’s gaming experience in a sub...
As computer games become more complex and consumers demand more sophisticated computer controlled op...
Video games are complex simulation environments with many real-world properties that need to be addr...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...