The authoring of realistic terrain models is necessary to generate immersive virtual environments for computer games and film visual effects. However, creating these landscapes is difficult – it usually involves an artist spending many hours sculpting a model in a 3D design program. Specialised terrain generation programs exist to rapidly create artificial terrains, such as Bryce (2013) and Terragen (2013). These make use of complex algorithms to pseudo-randomly generate the terrains, which can then be exported into a 3D editing program for fine tuning. Height-maps are a 2D data-structure, which stores elevation values, and can be used to represent terrain data. They are also a common format used with terrain generation and editing systems....
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Virtual terrain is often used as the large scale background of computer graphics scenes. While virtu...
International audienceTerrains are a crucial component of three-dimensional scenes and are present i...
The authoring of realistic terrain models is necessary to generate immersive virtual environments fo...
Includes bibliographical referencesThe authoring of realistic terrain models is necessary to generat...
Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D la...
'Synthetic Terrain' is the term used for artificially-composed computer-based Digital Terrain Models...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
The challenge in terrain synthesis for virtual environments is to provide a combination of precise u...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
Generating heightfield terrains is a necessary precursor to the depiction of computer-generated natu...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
Abstract—In this paper, we present an example-based system for terrain synthesis. In our approach, p...
Abstract: Synthesizing terrain or adding detail to terrains manually is a long and tedious process. ...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Virtual terrain is often used as the large scale background of computer graphics scenes. While virtu...
International audienceTerrains are a crucial component of three-dimensional scenes and are present i...
The authoring of realistic terrain models is necessary to generate immersive virtual environments fo...
Includes bibliographical referencesThe authoring of realistic terrain models is necessary to generat...
Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D la...
'Synthetic Terrain' is the term used for artificially-composed computer-based Digital Terrain Models...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
The challenge in terrain synthesis for virtual environments is to provide a combination of precise u...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
Generating heightfield terrains is a necessary precursor to the depiction of computer-generated natu...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
Abstract—In this paper, we present an example-based system for terrain synthesis. In our approach, p...
Abstract: Synthesizing terrain or adding detail to terrains manually is a long and tedious process. ...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Virtual terrain is often used as the large scale background of computer graphics scenes. While virtu...
International audienceTerrains are a crucial component of three-dimensional scenes and are present i...