A spatial metric for adapting the level of detail in a modelled object to achieve a convincing degree of realism on a display is formulated and illustrated with a simple implementation. This spatial metric is designed to be of most benefit to animations of natural environments. The metric can operate with a wide range of different representations: the essential requirement being that an abstract data structure with hierarchical levels of detail is formulated. Such models are most easily implemented with procedural recursive representations, such as fractals. The actor/message passing approach to modelling animation is adopted as being most appropriate and intuitive when simulating the objects and events of the natural environment. This obje...
This thesis describes an animation extension to a high-level graphical programming language which pr...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Many interactive (real-time) 3D visual simulation applications need large numbers of animated human ...
A spatial metric for adapting the level of detail in a modelled object to achieve a convincing degre...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
International audienceAnimating numerous humans in virtual worlds with real-time constraint is diffi...
Abstract: The heterogeneity of future living environments will increase the necessity to create appl...
Word processed copy.Includes bibliographical references (p. 115-123).Character animation is the proc...
This thesis presents a set of novel algorithms that address practical limitations in existing object...
Animation is often believed to be useful for the representation of real world dynamics because it ca...
For many years computer animations have been created using techniques that represent frames as state...
Thanks to the increasing sophistication of modern workstations and display devices, supporting smoot...
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by ...
We introduce an integrated animation and storyboarding system that simplifies the creation and refin...
This thesis describes an animation extension to a high-level graphical programming language which pr...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Many interactive (real-time) 3D visual simulation applications need large numbers of animated human ...
A spatial metric for adapting the level of detail in a modelled object to achieve a convincing degre...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
International audienceAnimating numerous humans in virtual worlds with real-time constraint is diffi...
Abstract: The heterogeneity of future living environments will increase the necessity to create appl...
Word processed copy.Includes bibliographical references (p. 115-123).Character animation is the proc...
This thesis presents a set of novel algorithms that address practical limitations in existing object...
Animation is often believed to be useful for the representation of real world dynamics because it ca...
For many years computer animations have been created using techniques that represent frames as state...
Thanks to the increasing sophistication of modern workstations and display devices, supporting smoot...
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by ...
We introduce an integrated animation and storyboarding system that simplifies the creation and refin...
This thesis describes an animation extension to a high-level graphical programming language which pr...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Many interactive (real-time) 3D visual simulation applications need large numbers of animated human ...