University of Technology, Sydney. Faculty of Engineering and Information Technology.This thesis develops and presents a design methodology that enables designers to work with the moving body in the design and evaluation of interactive, immersive environments built on motion-sensing technologies. The notion of making strange, that underpins the methodology, calls for designers to re-examine and revitalise their assumptions and conceptions of the moving body through bodily-based movement inquiries. This thesis addresses research questions about ways of understanding human movement, of describing and representing human movement and of accessing the felt experience of the moving body in the emerging field of movement-based interaction ...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
-Designers today have access to full-body movement data to explore the rich, interpersonal, non-verb...
Designers today have access to full-body movement data to explore the rich, interpersonal, non-verba...
This thesis aims at identifying and exploring properties and design aspects of human movement when u...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
-Designers today have access to full-body movement data to explore the rich, interpersonal, non-verb...
Designers today have access to full-body movement data to explore the rich, interpersonal, non-verba...
This thesis aims at identifying and exploring properties and design aspects of human movement when u...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
-Designers today have access to full-body movement data to explore the rich, interpersonal, non-verb...
Designers today have access to full-body movement data to explore the rich, interpersonal, non-verba...