Starting from the scenarios of the knowledge economy (Drucker, 1999) and the Europe 2020 strategy (Commissione Europea, 2010), in the present contribution the Flipped Inclusion model (De Giuseppe & Corona, 2016) is outlined in a complex blended learning modality, within a built-in trajectory that endorses the phenomenal world of virtual and real reality, highlighting the links between relational, learning and economic-cultural innovation processes. In FI, the use of multimedia technologies (Spiral, Blendspace) adopted according to a systemic logic of micro, meso and macro group processes (Bronfenbrenner, 2002), expanding opportunities for access to information and using multiple learning methods and environments, return an offer more ar...