Playing with Sound, by Karen Collins, is an exploration of the interactions between the sonic layer of video games and the player. The scholarly monograph is organized into five chapters, and speaks to gamers, philosophers, and psychologists. The text approaches the subject matter as more than just a question of sound and a listener, but rather as a question of sound and a partner. The partner (or player) uses the interactive sound in video games to find, create, obscure, and elicit meaning. Within the sonic layer of video games exist many types of sound, such as ambience, reverberations, responses in both language and action, sound effects, interface sounds and, of course, music. These elements can exist both inside and outside of the game...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
From a series of monophonic beeps to full orchestral scores, music has always been an essential comp...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
Sound is integral to videogames. It is something that anyone who has ever picked up a controller, sa...
Video games provide imaginative worlds where players engage in virtual creations that can distract t...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Buku ini mengisi celah itu, mengenalkan pembaca pada banyak aspek permainan audio yang kompleks, mul...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
There has been little written on the player experience of computer game sound and so the research co...
The research paper talks about how sound effects affect a player in a video game. There are three di...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
There is a growing recognition of the role of music in games by the gaming industry, game fans, and ...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
From a series of monophonic beeps to full orchestral scores, music has always been an essential comp...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...
Sound is integral to videogames. It is something that anyone who has ever picked up a controller, sa...
Video games provide imaginative worlds where players engage in virtual creations that can distract t...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Buku ini mengisi celah itu, mengenalkan pembaca pada banyak aspek permainan audio yang kompleks, mul...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
There has been little written on the player experience of computer game sound and so the research co...
The research paper talks about how sound effects affect a player in a video game. There are three di...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
There is a growing recognition of the role of music in games by the gaming industry, game fans, and ...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
From a series of monophonic beeps to full orchestral scores, music has always been an essential comp...
While there is a lot of research about other aspects of game design, there are fairly few studies ab...