Immersion, representation and collaboration in Virtual Reality : discussion and empirical perspectives in cognitive ergonomics. Studies in ergonomics of Virtual Reality were initially centred on the physical dimensions of user interaction and on some physiological aspects related to the exposure to Virtual Environments. The development of new generations of usable and useful Virtual Environments will be based on the actual needs and consequently implies to integrate the cognitive dimension of complex human activities associated with these technologies. After a brief presentation of cognitive ergonomics contributions to the design and the evaluation of Virtual Environments, this article relates the results of current research and discusses s...
It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and th...
Recent progress of the virtual reality technology gives the computer supported collaborative work a ...
Recent progress of the virtual reality technology gives the computer supported collaborative work a ...
This paper analyses a number of relationships between virtual reality (VR) technology and ergonomics...
Perception, Immersion and Sensorimotor Interactions in a Virtual Environment. The definitions of imm...
: The objective of `virtual reality' is to provide the user or operator of a system with a sens...
Virtual and Cognition : an Introduction. Virtual reality enables (partial) immersion of a person in ...
Human-computer interaction has entered the 3D era. The most important models representing spatial in...
The design of the virtual environment (VE) has to take into account several factors including the in...
The design of the virtual environment (VE) has to take into account several factors including the in...
The design of the virtual environment (VE) has to take into account several factors including the in...
The design of the virtual environment (VE) has to take into account several factors including the in...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and th...
Recent progress of the virtual reality technology gives the computer supported collaborative work a ...
Recent progress of the virtual reality technology gives the computer supported collaborative work a ...
This paper analyses a number of relationships between virtual reality (VR) technology and ergonomics...
Perception, Immersion and Sensorimotor Interactions in a Virtual Environment. The definitions of imm...
: The objective of `virtual reality' is to provide the user or operator of a system with a sens...
Virtual and Cognition : an Introduction. Virtual reality enables (partial) immersion of a person in ...
Human-computer interaction has entered the 3D era. The most important models representing spatial in...
The design of the virtual environment (VE) has to take into account several factors including the in...
The design of the virtual environment (VE) has to take into account several factors including the in...
The design of the virtual environment (VE) has to take into account several factors including the in...
The design of the virtual environment (VE) has to take into account several factors including the in...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and th...
Recent progress of the virtual reality technology gives the computer supported collaborative work a ...
Recent progress of the virtual reality technology gives the computer supported collaborative work a ...