Digital games and simulations are often seen as fun activities to reward students but their potential is much greater. This literature review examined how integrating digital games and simulations into secondary business curriculum can help students build the skills needed for the 21st century workplace in an environment that is conducive to how they learn best. The effects of digital games and simulations on student motivation are also examined as well as how to assess student learning while using these tools. The information found came from peer-reviewed journals, books, and studies from the Web. Digital games and simulations have proven to have a positive effect when used in secondary classrooms. More research needs to be compiled on how...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The use of games and simulations in the classroom has prompted research concerning their pervasivene...
Digital games and simulations are often seen as fun activities to reward students but their potentia...
A digital game represents an artificial system that encapsulates a fictional conflict which is contr...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Recent years have seen an escalating interest in the use of digital games in pursuit of educational ...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
Serious games are part of the new emerging world of education environment that is based on sophistic...
peer-reviewedEntrepreneurs need to develop a range of skills to be successful, including skills in d...
Recently, there is an increasing trend towards use of business simulations in all levels of educatio...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
The aim of this research is to investigate digital business simulations as effective virtual and exp...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The use of games and simulations in the classroom has prompted research concerning their pervasivene...
Digital games and simulations are often seen as fun activities to reward students but their potentia...
A digital game represents an artificial system that encapsulates a fictional conflict which is contr...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Recent years have seen an escalating interest in the use of digital games in pursuit of educational ...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
Serious games are part of the new emerging world of education environment that is based on sophistic...
peer-reviewedEntrepreneurs need to develop a range of skills to be successful, including skills in d...
Recently, there is an increasing trend towards use of business simulations in all levels of educatio...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
The aim of this research is to investigate digital business simulations as effective virtual and exp...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The use of games and simulations in the classroom has prompted research concerning their pervasivene...