Gamification, oder die Verwendung von Game-Design-Elementen in Nicht-Game-Kontexten, ist ein aufkommender Trend und ein viel diskutiertes Thema. Wenn Gamification richtig eingesetzt wird, wirkt es sich positiv auf das Engagement bzw. die Motivation von Menschen in verschiedensten Bereichen wie etwa Wirtschaft, Marketing oder Bildung aus. Gerade im Bildungsbereich wird Gamification als sehr effektive Methode empfunden, eine Aufgabe in ein aufregendes Erlebnis zu verwandeln. Die Herausforderung dabei ist, das richtige Konzept zu kreieren. Es ist essenziell, eine Lernsituation zu schaffen, die Studierende als motivierend empfinden, was aber stark situationsspezifisch ist. Speziell auch kulturelle Einflüsse haben auch einen großen Einfluss auf ...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
There are many elements in games which motivate and entertain players and connect them to the game. ...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
[eng] During the last decade, with the implementation of new technologies, learning systems have ch...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Das Ziel dieser Bachelorarbeit ist es, eine Bewertungsplattform für private Hochschulen und deren S...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
Gamification is a learning approach that uses element from games or video games to motivates student...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
There are many elements in games which motivate and entertain players and connect them to the game. ...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
[eng] During the last decade, with the implementation of new technologies, learning systems have ch...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Das Ziel dieser Bachelorarbeit ist es, eine Bewertungsplattform für private Hochschulen und deren S...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
Gamification is a learning approach that uses element from games or video games to motivates student...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
There are many elements in games which motivate and entertain players and connect them to the game. ...