Das Ziel dieser Bachelorarbeit ist es, eine Bewertungsplattform für private Hochschulen und deren Studenten zu entwickeln, welche Elemente der Gamification zu motivationsfördernden Zwecken verwendet. Dazu wird der Einsatz von Gamification in der Electronic Word-of-Mouth Kommunikation anhand von Praxisbeispielen analysiert und geeignete Spielemechaniken ausgewählt.The aim of this bachelor thesis is to develop an evaluation plattform for private institutions of higher education and their students using elements of gamification in order to encourage user participation. The use of gamification in Electronic Word-of-Mouth communication will be analyzed with the help of practical examples. Subsequently, suitable game mechanics will be selec...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This paper deals with the issue of gamification and its implementation in the Charles University Inf...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Das Ziel dieser Bachelorarbeit ist es zu analysieren, wie Gamification auf Crowdtesting Plattformen ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
Gamification, oder die Verwendung von Game-Design-Elementen in Nicht-Game-Kontexten, ist ein aufkomm...
There are many elements in games which motivate and entertain players and connect them to the game. ...
The focus of the present study is the concept of gamification in educational process. The relevance ...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This paper deals with the issue of gamification and its implementation in the Charles University Inf...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Das Ziel dieser Bachelorarbeit ist es zu analysieren, wie Gamification auf Crowdtesting Plattformen ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
Gamification, oder die Verwendung von Game-Design-Elementen in Nicht-Game-Kontexten, ist ein aufkomm...
There are many elements in games which motivate and entertain players and connect them to the game. ...
The focus of the present study is the concept of gamification in educational process. The relevance ...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This paper deals with the issue of gamification and its implementation in the Charles University Inf...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...