There are several questions about the relationship between game design and player experience in the creation of games for entertainment. We present, in this paper, the methodology and results of research composed of activities of analysis of digital games and an experiment of user observation, with the goal of determining the requirements for digital games that promote fun by means of the experience of exploration
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
This work presents as an objective to develop a game by following the methodology presented by Tracy...
Existem muitas questões sobre a relação entre game design e experiência de jogador, para a criação d...
Tese no âmbito do Programa de Doutoramento em Ciências e Tecnologias da Informação, apresentada ao D...
Vol. 12, Nº especial: VideojogosThis paper uses a communication sciences methodological approach (ar...
This paper considers how video game culture helps understand society as a set of designed experience...
This dissertation had the objetive to relate elements from cognitive psychology with game design. Fo...
This dissertation discusses the experience with games (eletronic games), focused on case study that ...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
The work deals with the relationship between game mechanics and user experience. Identifies the basi...
This educational experience intends to show that the concurrent application of the digital tools in ...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
Este artigo apresenta um modelo para construção de práticas pedagógicas que incluam atividades gamif...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
This work presents as an objective to develop a game by following the methodology presented by Tracy...
Existem muitas questões sobre a relação entre game design e experiência de jogador, para a criação d...
Tese no âmbito do Programa de Doutoramento em Ciências e Tecnologias da Informação, apresentada ao D...
Vol. 12, Nº especial: VideojogosThis paper uses a communication sciences methodological approach (ar...
This paper considers how video game culture helps understand society as a set of designed experience...
This dissertation had the objetive to relate elements from cognitive psychology with game design. Fo...
This dissertation discusses the experience with games (eletronic games), focused on case study that ...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
The work deals with the relationship between game mechanics and user experience. Identifies the basi...
This educational experience intends to show that the concurrent application of the digital tools in ...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
Este artigo apresenta um modelo para construção de práticas pedagógicas que incluam atividades gamif...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
This work presents as an objective to develop a game by following the methodology presented by Tracy...