This dissertation discusses the experience with games (eletronic games), focused on case study that considers the analysis of the image, experience and mediation modes proposed by the game Journey (TGC, 2012). Therefore, there is the interactive, symbolic, interface and game functionality features in question and its aesthetic possibilities of dialogue with other art forms, such as comics and illustration. In this perspective, we make use of theories and authors that we consider relevant to the case study and relatable to important aspects in the approach of the game (Johan Huizinga, Roger Caillois, Eric Zimmerman, Katie Salen), imaginary (Gilbert Durand, Philippe Malrieu), experience in general and aesthetic experience in particular (Rober...
The a master‟s thesis entitled "FIFA 2009: the game as a representation of the real" is based on the...
As a participant in the widespread and controversial debate about the artistic legitimization of the...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
Dissertação de Mestrado em Design e Multimédia apresentada à Faculdade de Ciências e TecnologiaO est...
The relationship between games and contemporary art grows stronger everyday, with the breaking of no...
This thesis presents studies about contemporary art embedded in recent technologies, denominated as ...
This study aims at analyzing the features of hypermediatic features and their relation with educativ...
A pesquisa aqui apresentada busca, através da investigação acerca dos moldes e características dos c...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
Existem muitas questões sobre a relação entre game design e experiência de jogador, para a criação d...
In this paper it is developed the state of the art in relation to studies that have inquired about t...
O presente estudo procura compreender qual o papel das mediaÃÃes tecnolÃgicas na constituiÃÃo das su...
A temÃtica da dissertaÃÃo desdobra-se no estudo das narrativas ficcionais nos games e a forma como e...
What is the nature of a video game player's experience? Experiencing a computer game is a functional...
The a master‟s thesis entitled "FIFA 2009: the game as a representation of the real" is based on the...
As a participant in the widespread and controversial debate about the artistic legitimization of the...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...
This paper is part of a doctoral research (PPGACV-FAV/UFG) that studies the relation of children and...
Dissertação de Mestrado em Design e Multimédia apresentada à Faculdade de Ciências e TecnologiaO est...
The relationship between games and contemporary art grows stronger everyday, with the breaking of no...
This thesis presents studies about contemporary art embedded in recent technologies, denominated as ...
This study aims at analyzing the features of hypermediatic features and their relation with educativ...
A pesquisa aqui apresentada busca, através da investigação acerca dos moldes e características dos c...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
Existem muitas questões sobre a relação entre game design e experiência de jogador, para a criação d...
In this paper it is developed the state of the art in relation to studies that have inquired about t...
O presente estudo procura compreender qual o papel das mediaÃÃes tecnolÃgicas na constituiÃÃo das su...
A temÃtica da dissertaÃÃo desdobra-se no estudo das narrativas ficcionais nos games e a forma como e...
What is the nature of a video game player's experience? Experiencing a computer game is a functional...
The a master‟s thesis entitled "FIFA 2009: the game as a representation of the real" is based on the...
As a participant in the widespread and controversial debate about the artistic legitimization of the...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...