Objective: to identify from the literature, the prescription used in physical therapy programs with virtual reality in patients with neurological motor injury. Search strategy: a search for items that have the keywords “virtual reality exposure”, “virtual reality therapy”, “wii and physical therapy”, “neurorehabilitation and virtual reality”, in the PubMed, Pedro, Science Direct search engines. Study selection: for the eligibility criteria of the articles we choose evidence that allowed the intensity, frequency, duration of sessions and statistics of its application. Summary of results: 30 articles are selected, case studies and clinical trials that allowed evidence that exist already literature about rehabilitation programs with virtua...
Las enfermedades neuromusculares (ENM) son enfermedades de carácter genético, generalmente hereditar...
Introduction: The limitations in performing functional activities in children and adolescents with c...
This thesis aim to test the effectiveness of an immersive virtual reality set-up by using an embodie...
Aims: the aim of this review is to examine systematically the evidence of the application of virtual...
Resumen: Introducción: La realidad virtual (RV) se utiliza en rehabilitación con el objetivo de mej...
Introduction: Virtual reality (VR) is used in the field of rehabilitation/physical therapy to improv...
Los avances tecnológicos de hoy en día presentan un abanico de oportunidades en múltiples campos, co...
Introducción. La trasformación de la capacidad de movimiento de las personas es un reto que el fisio...
Introduction: The transformation of people’s movement capacity is a challenge that physiotherapists ...
Introducción. La trasformación de la capacidad de movimiento de las personas es un reto que el fisio...
Objetivo Revisar de forma sistemática y realizar una evaluación critica de las diferentes publicacio...
[spa] Objetivos: El propósito de este trabajo es analizar la efectividad de las terapias que utiliza...
Industrial revolution 4.0 has changed the health industry. Medical treatments derived from the lates...
Este artigo apresenta uma proposta de utilização da realidade virtual imersiva de multi-projeção no ...
Background: Virtual reality (VR) experiences (through games and virtual environments) are increasing...
Las enfermedades neuromusculares (ENM) son enfermedades de carácter genético, generalmente hereditar...
Introduction: The limitations in performing functional activities in children and adolescents with c...
This thesis aim to test the effectiveness of an immersive virtual reality set-up by using an embodie...
Aims: the aim of this review is to examine systematically the evidence of the application of virtual...
Resumen: Introducción: La realidad virtual (RV) se utiliza en rehabilitación con el objetivo de mej...
Introduction: Virtual reality (VR) is used in the field of rehabilitation/physical therapy to improv...
Los avances tecnológicos de hoy en día presentan un abanico de oportunidades en múltiples campos, co...
Introducción. La trasformación de la capacidad de movimiento de las personas es un reto que el fisio...
Introduction: The transformation of people’s movement capacity is a challenge that physiotherapists ...
Introducción. La trasformación de la capacidad de movimiento de las personas es un reto que el fisio...
Objetivo Revisar de forma sistemática y realizar una evaluación critica de las diferentes publicacio...
[spa] Objetivos: El propósito de este trabajo es analizar la efectividad de las terapias que utiliza...
Industrial revolution 4.0 has changed the health industry. Medical treatments derived from the lates...
Este artigo apresenta uma proposta de utilização da realidade virtual imersiva de multi-projeção no ...
Background: Virtual reality (VR) experiences (through games and virtual environments) are increasing...
Las enfermedades neuromusculares (ENM) son enfermedades de carácter genético, generalmente hereditar...
Introduction: The limitations in performing functional activities in children and adolescents with c...
This thesis aim to test the effectiveness of an immersive virtual reality set-up by using an embodie...