Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. On the central tasks in the development of a videogame is content generation, namely the definition of maps, terrains, non-player characters (NPCs) and other graphical, musical and AI-related components of the game. Such generation is costly due to its complexity, the great amount of work required and the need of specialized manpower. Hence the relevance of optimizing the process and alleviating costs. In this sense, procedural content generation (PCG) comes in handy as a means of reducing costs by using algorithmic te...
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
With the passage of time, video games are becoming more complex, and their development incurs greate...
With the passage of time, video games are becoming more complex, and their development incurs greate...
Procedural content generation (PCG) refers to the practice of generating game content, such as level...
This article describes procedural content generation algorithms used by an independent video game de...
The benefits of using some type of automation to reduce the time and cost of software development is...
The benefits of using some type of automation to reduce the time and cost of software development is...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
Procedural content generation (PCG) is increasingly used to generate many aspects in a variety of ga...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
The production of video games is a complex process, which involves several disciplines, spanning fro...
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
With the passage of time, video games are becoming more complex, and their development incurs greate...
With the passage of time, video games are becoming more complex, and their development incurs greate...
Procedural content generation (PCG) refers to the practice of generating game content, such as level...
This article describes procedural content generation algorithms used by an independent video game de...
The benefits of using some type of automation to reduce the time and cost of software development is...
The benefits of using some type of automation to reduce the time and cost of software development is...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
Procedural content generation (PCG) is increasingly used to generate many aspects in a variety of ga...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
The production of video games is a complex process, which involves several disciplines, spanning fro...
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...