Background To be able to push game standards further and further, different graphics techniques have to be implemented by game developers. By utilizing some of those techniques, comes cost in the form of performance issues. Level of detail (LOD) is an optimization technique which uses several different variations of a model and distance from the viewer to determine which model should be rendered. Shadow mapping is, on the contrary from level of detail, a costly technique which aims to create as realistically looking shadows as possible. Objectives The aim of this thesis is to examine whether a novel LOD technique and shadow map technique called LOD-SM can achieve less render time versus using a standard implementation of shadow mapping. Thi...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
Background The increase in screen resolution has increased from HD to Ultra-HDduring the last decade...
Background To be able to push game standards further and further, different graphics techniques have...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...
Abstract—Shadows add great amount of realism to a scene and many algorithms exists to generate shado...
Context. The geometric complexity of objects in games and other real-time applications is a crucial ...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
In this paper we present several methods that can greatly improve image quality when using the shado...
Background. Shadow mapping is a method that is used for generating and imitating shadows in 3D-space...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
The challenges found in three-dimensional platformer games heavily rely on the player’s ability to p...
Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in loca...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
3D city models are characterised by the level of detail (LOD), which indicates their spatio-semantic...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
Background The increase in screen resolution has increased from HD to Ultra-HDduring the last decade...
Background To be able to push game standards further and further, different graphics techniques have...
Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come u...
Abstract—Shadows add great amount of realism to a scene and many algorithms exists to generate shado...
Context. The geometric complexity of objects in games and other real-time applications is a crucial ...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
In this paper we present several methods that can greatly improve image quality when using the shado...
Background. Shadow mapping is a method that is used for generating and imitating shadows in 3D-space...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
The challenges found in three-dimensional platformer games heavily rely on the player’s ability to p...
Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in loca...
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summa...
3D city models are characterised by the level of detail (LOD), which indicates their spatio-semantic...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
Background The increase in screen resolution has increased from HD to Ultra-HDduring the last decade...