This research explores games as cultural heritage. The purpose of this study is to contribute with knowledge about how games as cultural heritage is made. The study seeks answers to which principal museum practices that are being carried out in the work with games as cultural heritage and what constitutes them. Furthermore this study explains how these practices influences the making of games as cultural heritage. The analysis has been carried out on Play Beyond Play, a game exhibition made at Tekniska museet in Stockholm 2018, where practices is being understood and analyzed from a practice theory perspective with the use of games as boundary objects. The empiric data was collected through semi-structured qualitative interviews with people...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
This study investigates the relationship between playable, interactive games onoriginal hardware and...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
This research explores games as cultural heritage. The purpose of this study is to contribute with k...
In the field of museum studies there has been very little consideration of games and their applicati...
Digital games are major part of popular culture. They are also an important part of the history of p...
In this essay I’ve had the purpose of examining if digital games are cultural heritage, to my aid I’...
The aim of this paper is to examine the National Library of Sweden's ability to preserve the gaming ...
This thesis contributes to the academic fields of Museum Studies and Game Studies by rethinking the ...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
Video games are one of the largest cultural industries in the world and an important part of life fo...
The aim of this chapter is to introduce cultural heritage through the lens of game design. The game ...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
Digitaaliset pelit ovat läpikäymässä perinnöllistymisprosessia, sillä niitä esitellään yhä useammin ...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
This study investigates the relationship between playable, interactive games onoriginal hardware and...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
This research explores games as cultural heritage. The purpose of this study is to contribute with k...
In the field of museum studies there has been very little consideration of games and their applicati...
Digital games are major part of popular culture. They are also an important part of the history of p...
In this essay I’ve had the purpose of examining if digital games are cultural heritage, to my aid I’...
The aim of this paper is to examine the National Library of Sweden's ability to preserve the gaming ...
This thesis contributes to the academic fields of Museum Studies and Game Studies by rethinking the ...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
Video games are one of the largest cultural industries in the world and an important part of life fo...
The aim of this chapter is to introduce cultural heritage through the lens of game design. The game ...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
Digitaaliset pelit ovat läpikäymässä perinnöllistymisprosessia, sillä niitä esitellään yhä useammin ...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
This study investigates the relationship between playable, interactive games onoriginal hardware and...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...