The overwhelming growth and popularity of mobile devices and games have motivated initiatives to explore mobile and augmented reality to bring the physical and virtual together. While several domains have been the recipient of such focus, particular importance has been placed on the cultural heritage (CH) field, with examples demonstrating the promise of location-based games (LBGs) at enhancing the CH experience aimed at promoting awareness. Games like Pokémon GO have exacerbated the appeal of LBGs, showing that they can be as popular as blockbuster video games. However, as much potential as LBGs have in raising CH awareness, they can be challenging to build because, unlike their commercial counterparts, their primary aim is learning, empha...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This paper describes the design and evaluation process of a location-based serious game in a heritag...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
When we design digital places that represent the past using media such as game engines, it is all to...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
In these last years, video games have become one of the most popular entertainment for children/teen...
Locative gaming dates back to the early 2000s, and with the success of Ingress (2012) and Pok?mon GO...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
International audienceImmersive technologies such as virtual environments and augmented reality have...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This paper describes the design and evaluation process of a location-based serious game in a heritag...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
When we design digital places that represent the past using media such as game engines, it is all to...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
In these last years, video games have become one of the most popular entertainment for children/teen...
Locative gaming dates back to the early 2000s, and with the success of Ingress (2012) and Pok?mon GO...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
International audienceImmersive technologies such as virtual environments and augmented reality have...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...