Research work shows that participatory game design with children faces several challenges, which are crucial for its success as a design activity per se, and as a competence relevant activity for children. This paper focusses on two such challenges, concerning how children perform and engage in participatory game design over time. Specifically, the paper presents an empirical study centred on a participatory design activity with 8–10 years old primary-school children, fragmented over time. The study tackles both challenges: it assesses children’s performance and engagement in participatory game design over time. To this end, the study collects data concerning children’s emotions, which are taken as indicators of their engagement in game des...
Design-based learning (DBL) is attracting increasing attention for its potential to support informal...
Game-based design can be used to develop engaging health applications for children. This engagement ...
Design methods that include the end user of a product in the design process can be useful for underg...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
This paper presents a game design experience in primary schools, with children creating game design ...
Co-design with children comes with methods and techniques for creating technological products with c...
This paper discusses leveraging design thinking techniques for involving children in serious game de...
This paper explores how emotion research may inform the design of a playful interactive tool for emo...
The participation of end users in the design and evaluation of technologies has long been an importa...
Objective: Emotional competences (EC) are important for social and academic outcomes and positive li...
Gaming and playing are inseparable parts of human nature, and increasingly vast aspect of our everyd...
End users' expertise in the development of new applications is acknowledged in user-centered and par...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This thesis aims to introduce the different phases of preparation and testing games with children as...
The main focus of this thesis is on creating a board game for encouraging emotional intelligence of ...
Design-based learning (DBL) is attracting increasing attention for its potential to support informal...
Game-based design can be used to develop engaging health applications for children. This engagement ...
Design methods that include the end user of a product in the design process can be useful for underg...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
This paper presents a game design experience in primary schools, with children creating game design ...
Co-design with children comes with methods and techniques for creating technological products with c...
This paper discusses leveraging design thinking techniques for involving children in serious game de...
This paper explores how emotion research may inform the design of a playful interactive tool for emo...
The participation of end users in the design and evaluation of technologies has long been an importa...
Objective: Emotional competences (EC) are important for social and academic outcomes and positive li...
Gaming and playing are inseparable parts of human nature, and increasingly vast aspect of our everyd...
End users' expertise in the development of new applications is acknowledged in user-centered and par...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This thesis aims to introduce the different phases of preparation and testing games with children as...
The main focus of this thesis is on creating a board game for encouraging emotional intelligence of ...
Design-based learning (DBL) is attracting increasing attention for its potential to support informal...
Game-based design can be used to develop engaging health applications for children. This engagement ...
Design methods that include the end user of a product in the design process can be useful for underg...