This paper explores how emotion research may inform the design of a playful interactive tool for emotion measurement and communication, called Child Patient Game (CPgame) that has been developed for paediatric patients at a Danish hospital. The CPgame differs from other instruments in that it uses digital narrative and game play as means for self-report. In so doing it integrates play, communication and measurement in one and the same device. First it gives 4-6 year old hospitalized children an opportunity to learn how to cope with their own emotional reactions to medical treatment through game play. Second, healthcare personal and design researchers can use the CPgame to gain knowledge of this patient group as it measures the children’s su...
In emergency contexts such as the COVID-19 pandemic, mental health risk factors affect children and ...
The main focus of this thesis is on creating a board game for encouraging emotional intelligence of ...
[eng] Technology and videogames have been proven as motivating tools for working attention and compl...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
Research work shows that participatory game design with children faces several challenges, which are...
This paper discusses a design case, which explores the potential of psychophysiological measures as ...
This paper discusses a design case, which explores the potential of psychophysiological measures as ...
Emotion regulation (ER) is key for children's development and it has recently been considered in man...
The potential of digital games to enhance learning in different areas of child development has drawn...
Co-design with children comes with methods and techniques for creating technological products with c...
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop ...
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop ...
Game-based design can be used to develop engaging health applications for children. This engagement ...
International audienceFacial expression datasets are currently limited as most of them only capture ...
This paper presents a game design experience in primary schools, with children creating game design ...
In emergency contexts such as the COVID-19 pandemic, mental health risk factors affect children and ...
The main focus of this thesis is on creating a board game for encouraging emotional intelligence of ...
[eng] Technology and videogames have been proven as motivating tools for working attention and compl...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
Research work shows that participatory game design with children faces several challenges, which are...
This paper discusses a design case, which explores the potential of psychophysiological measures as ...
This paper discusses a design case, which explores the potential of psychophysiological measures as ...
Emotion regulation (ER) is key for children's development and it has recently been considered in man...
The potential of digital games to enhance learning in different areas of child development has drawn...
Co-design with children comes with methods and techniques for creating technological products with c...
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop ...
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop ...
Game-based design can be used to develop engaging health applications for children. This engagement ...
International audienceFacial expression datasets are currently limited as most of them only capture ...
This paper presents a game design experience in primary schools, with children creating game design ...
In emergency contexts such as the COVID-19 pandemic, mental health risk factors affect children and ...
The main focus of this thesis is on creating a board game for encouraging emotional intelligence of ...
[eng] Technology and videogames have been proven as motivating tools for working attention and compl...