The automatic recognition of geometric constraints in virtual assembly and maintenance operations relies in the determination of intersecting surfaces between virtual prototypes. This is a key challenge in many virtual prototype applications, where it is necessary to find collisions precisely and interactively. This paper presents a novel algorithm to determine intersecting surfaces at interactive speed in a virtual prototyping environment. The proposed algorithm is based on the Overlapping AxisAligned Bounding Box (OAABB). The OAABB concept is used effectively to eliminate the number of surfaces that cannot intersect and improve performance. The algorithm also facilitates the implementation using parallel computing methods. Op...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
The automatic recognition of geometric constraints in virtual assembly and maintenance operations r...
This paper presents an efficient collision detection algorithm designed to support assembly and main...
We present a space-efficient, FPGA-optimized architec-ture to detect collisions among virtual object...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
In virtual manufacturing environment, operator-system interactions and physical simulation require r...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
International audienceThis paper presents an overview of our recent work on continuous collision det...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
The automatic recognition of geometric constraints in virtual assembly and maintenance operations r...
This paper presents an efficient collision detection algorithm designed to support assembly and main...
We present a space-efficient, FPGA-optimized architec-ture to detect collisions among virtual object...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
In virtual manufacturing environment, operator-system interactions and physical simulation require r...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
International audienceThis paper presents an overview of our recent work on continuous collision det...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
The design-for-assembly technique requires realistic physically based simulation algorithms and in p...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
We present a simple method for performing real-time collision detection in a virtual surgery environ...