A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The biggest problem with adaptive sampling is to guarantee that the triangulation is accurate within a given tolerance. A new method guarantees the accuracy of the triangulation, given a "Lipschitz" condition on the surface definition. The method constructs a hierarchical set of bounding volumes for the surface, useful for ray tracing and solid modeling operations. The task of adaptively sampling a surface is broken into two parts: a subdivision mechanism for recursively subdividing a surface, and a set of subdivision criteria for controlling the subdivision process. An adaptive sampling technique is said to be robust if it accurately represents ...
An algorithm for drawing pictures of three-dimensional objects, with surfaces made up of patches of ...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
Many application areas in CAD/CAM are concerned with triangulation of surfaces, and require an error...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
. We present a new method for adaptive polygonization of parametric surfaces. The method combines re...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Typical methods for the triangulation of parametric surfaces use a sampling of the parameter space, ...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
In the domain of photo-realistic rendering raytracing is the technique most prominent. Having vastly...
This paper presents an algorithm for sampling and triangulating a smooth surface ∑ ⊂ ℝ<sup>3</sup> w...
Introduction Tessellating a surface into triangular facets for manipulation or visualization purpo...
In this paper, we present a novel method for surface reconstruction with a low execution time for se...
Low-discrepancy point distributions exhibit excellent uniformity properties for sampling in applicat...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
An algorithm for drawing pictures of three-dimensional objects, with surfaces made up of patches of ...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
Many application areas in CAD/CAM are concerned with triangulation of surfaces, and require an error...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
. We present a new method for adaptive polygonization of parametric surfaces. The method combines re...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Typical methods for the triangulation of parametric surfaces use a sampling of the parameter space, ...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
In the domain of photo-realistic rendering raytracing is the technique most prominent. Having vastly...
This paper presents an algorithm for sampling and triangulating a smooth surface ∑ ⊂ ℝ<sup>3</sup> w...
Introduction Tessellating a surface into triangular facets for manipulation or visualization purpo...
In this paper, we present a novel method for surface reconstruction with a low execution time for se...
Low-discrepancy point distributions exhibit excellent uniformity properties for sampling in applicat...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
An algorithm for drawing pictures of three-dimensional objects, with surfaces made up of patches of ...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
Many application areas in CAD/CAM are concerned with triangulation of surfaces, and require an error...