In this paper, we present a novel method for surface reconstruction with a low execution time for segmenting and representing scattered scenes accurately. The surfaces are described in a memory-efficient fashion as polynomial functions and polygons. Segmentation and parameter determination is done in one pass by using a quadtree on ordered point clouds, which results in a complexity of O(log n). This paper includes an evaluation with respect to reconstruction accuracy, segmentation precision, execution time and compression ratio of everyday indoor scenes. Our surface reconstruction algorithm outperforms comparable approaches with respect to execution time and accuracy. More importantly, the new technique handles curved shapes accurately and...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
Besl and Jain's variable order surface fitting algorithm [1] is a useful method of constructing...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
To extract geometric primitives from edges, we use an incremental linear-time fitting algorithm, whi...
We propose a linear-time algorithm for Curve segmentation which is based on constructive polynomial ...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from ...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
Many applications produce three-dimensional points that must be further processed to generate a surf...
Decomposing sensory measurements into coherent parts is a fundamental prerequisite for scene underst...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
Besl and Jain's variable order surface fitting algorithm [1] is a useful method of constructing...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
To extract geometric primitives from edges, we use an incremental linear-time fitting algorithm, whi...
We propose a linear-time algorithm for Curve segmentation which is based on constructive polynomial ...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from ...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
Many applications produce three-dimensional points that must be further processed to generate a surf...
Decomposing sensory measurements into coherent parts is a fundamental prerequisite for scene underst...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
We present a new approach for reconstructing a smooth surface from a set of scattered points in thre...
Besl and Jain's variable order surface fitting algorithm [1] is a useful method of constructing...