For many years, objects in computer-generated animation moved only as an animator moved them. In the last few years, physically-based modeling techniques have demonstrated that more attractive and realistic-seeming motion can be created by subjecting objects to forces and constraints and making the objects move as they would in a physical environment. Sometimes the environment is under- or over-constrained. In these cases, numerical optimization is used to find the best movement path the objects, where “best” is evaluated according to user-specified criteria. This article discusses some of the previous results using this technique, identifies some future uses, including some that are likely to become commonplace in a few years, and describe...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produc...
A large body of animation research focuses on optimization of movement control, either as action seq...
For many years, objects in computer-generated animation moved only as an animator moved them. In the...
Optimization is an appealing way to compute the motion of an animated character because it allows th...
Optimization techniques have been used in computer animation to search for system parameters and con...
grantor: University of TorontoThe automated animation of human characters continues to be ...
In this work, we develop a novel motion optimization system suitable for offline generation of compl...
Keyframe animation is a common technique to generate animations of deformable characters and other s...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
This paper describes new techniques to design physically based, goal directed motion of synthetic cr...
In the Spacetime Constraints paradigm of animation, the animator specifies what a character should d...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
A common and challenging problem in robotics and video games is how to synthesize movements using op...
Realistic character motion is an important component in media production, such as movies and video g...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produc...
A large body of animation research focuses on optimization of movement control, either as action seq...
For many years, objects in computer-generated animation moved only as an animator moved them. In the...
Optimization is an appealing way to compute the motion of an animated character because it allows th...
Optimization techniques have been used in computer animation to search for system parameters and con...
grantor: University of TorontoThe automated animation of human characters continues to be ...
In this work, we develop a novel motion optimization system suitable for offline generation of compl...
Keyframe animation is a common technique to generate animations of deformable characters and other s...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
This paper describes new techniques to design physically based, goal directed motion of synthetic cr...
In the Spacetime Constraints paradigm of animation, the animator specifies what a character should d...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
A common and challenging problem in robotics and video games is how to synthesize movements using op...
Realistic character motion is an important component in media production, such as movies and video g...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produc...
A large body of animation research focuses on optimization of movement control, either as action seq...