In this work, we develop a novel motion optimization system suitable for offline generation of complex, physically realistic character animation. Given a rough input motion, the system is capable of automatically adjusting it to match position and physics constraints while simultaneously optimizing it with respect to an objective function. The chief advantage our system has over similar prior work is that it requires no derivatives of the motion or objective function; the only inputs required are a forward simulator, objective and constraint functions, and an initial guess. The optimization is accomplished by a novel trust-region based optimization framework using reduced quadratic interpolation models. Removing the derivative requireme...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
With the increasing performances of the graphics hardware, virtual reality applica-tions are reachin...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
Believable character animation arises from a well orchestrated performance by a digital character. V...
For many years, objects in computer-generated animation moved only as an animator moved them. In the...
In this paper we present a general method for rapid prototyping of realistic character motion. We so...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
In this paper we present a general method for rapid prototyping of realistic character motion. We so...
grantor: University of TorontoThe automated animation of human characters continues to be ...
One of the most common tasks in computer animation is inverse-kinematics, or determining a joint con...
Optimization is an appealing way to compute the motion of an animated character because it allows th...
Realistic character motion is an important component in media production, such as movies and video g...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
With the increasing performances of the graphics hardware, virtual reality applica-tions are reachin...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
Animated motions should be simple to direct while also being plausible. The work presented in this t...
Believable character animation arises from a well orchestrated performance by a digital character. V...
For many years, objects in computer-generated animation moved only as an animator moved them. In the...
In this paper we present a general method for rapid prototyping of realistic character motion. We so...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
In this paper we present a general method for rapid prototyping of realistic character motion. We so...
grantor: University of TorontoThe automated animation of human characters continues to be ...
One of the most common tasks in computer animation is inverse-kinematics, or determining a joint con...
Optimization is an appealing way to compute the motion of an animated character because it allows th...
Realistic character motion is an important component in media production, such as movies and video g...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
With the increasing performances of the graphics hardware, virtual reality applica-tions are reachin...