Large Animal Games, a leading social game developer, is interested in mobile devices as a new medium for their games. They wanted to port their puzzle game, Picturiffic, from Flash to HTML5/Javascript. Based on our research we found that a more feasible approach was to use Adobe AIR to publish a native mobile application. We completed two major tasks: design and creation of a proof-of-concept desktop application as well as research and preparation to publish our new build with Adobe AIR
This text is part of a hands-on workshop intended to describe and illustrate open source software an...
This text is part of a hands-on workshop intended to describe and illustrate open source software an...
Project Darkstar is a game-server infrastructure developed by Sun Microsystems to support on-line ma...
This project created an Application Programming Interface (API) for a simulated modular digital game...
This document is issued in order to explain how additional tools may be added to the existing compon...
The goal of this project was to develop a faithful, virtual recreation of Dr. Nim, the first game ev...
Troubleshooting a robotic swarm can be a daunting task due to large quantities of information to sif...
Virtual reality is a tremendous tool and a powerful catalyst of modern scientific and design achieve...
The purpose of this project was to advance the development of a multi-channel audio system that play...
This project attempts to expand Gordon Librarys video game archive and make it more accessible to th...
Modern game development projects rely on specialized tools for physics, graphics, and interface buil...
The goal of the Gaze Controlled Human Computer Interface project is to design and construct a non-in...
Grail to the Thief: An Interactive Audio Adventure is an Interactive Media and Game Development Majo...
Human movement tracking systems have been used in many fields, from medical rehabilitation to virtua...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This text is part of a hands-on workshop intended to describe and illustrate open source software an...
This text is part of a hands-on workshop intended to describe and illustrate open source software an...
Project Darkstar is a game-server infrastructure developed by Sun Microsystems to support on-line ma...
This project created an Application Programming Interface (API) for a simulated modular digital game...
This document is issued in order to explain how additional tools may be added to the existing compon...
The goal of this project was to develop a faithful, virtual recreation of Dr. Nim, the first game ev...
Troubleshooting a robotic swarm can be a daunting task due to large quantities of information to sif...
Virtual reality is a tremendous tool and a powerful catalyst of modern scientific and design achieve...
The purpose of this project was to advance the development of a multi-channel audio system that play...
This project attempts to expand Gordon Librarys video game archive and make it more accessible to th...
Modern game development projects rely on specialized tools for physics, graphics, and interface buil...
The goal of the Gaze Controlled Human Computer Interface project is to design and construct a non-in...
Grail to the Thief: An Interactive Audio Adventure is an Interactive Media and Game Development Majo...
Human movement tracking systems have been used in many fields, from medical rehabilitation to virtua...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This text is part of a hands-on workshop intended to describe and illustrate open source software an...
This text is part of a hands-on workshop intended to describe and illustrate open source software an...
Project Darkstar is a game-server infrastructure developed by Sun Microsystems to support on-line ma...