This dissertation is a study on the ways in which Virtual Reality can actively and reactively affect human physiology. The first manuscript describes the design of a highly generalized Virtual Reality biofeedback system. This system was developed such that, given proper design, it would be able to provide users with a highly responsive Virtual Environment to meet the criteria of embodiment, which will increase the user\u27s responsiveness to stimuli. The system also functions as a biofeedback system that can be used for biomechanical as well as physiological feedback by using a generalized design paradigm. The second manuscript describes a biofeedback game designed using the system from the first manuscript. This manuscript highlights the a...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
This paper explains potential benefits of indirect biofeedback used within interactive virtual envir...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
One of the most important factors to influence user experience in human-computer interaction is the ...
University of Minnesota M.S. thesis. August 2020. Major: Computer Science. Advisor: Pete Willemsen. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Social VR is the application of virtual reality that supports remote social interaction in virtual s...
Social VR is the application of virtual reality that supports remote social interaction in virtual s...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
This paper explains potential benefits of indirect biofeedback used within interactive virtual envir...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
One of the most important factors to influence user experience in human-computer interaction is the ...
University of Minnesota M.S. thesis. August 2020. Major: Computer Science. Advisor: Pete Willemsen. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Social VR is the application of virtual reality that supports remote social interaction in virtual s...
Social VR is the application of virtual reality that supports remote social interaction in virtual s...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...